Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 8336705" data-attributes="member: 6879661"><p>The quantum ogre is being described like it’s a bad thing. It really isn’t.</p><p></p><p>The players need healing after a particularly bad fight (not 5e). The DM has determined that there is a roving 5th level priest in the shire who travels between the villages spreading the word of his god and healing those that need it. He’s a well detailed character with plot hooks and quests to give, personality and an interesting backstory the Pcs can learn about. Is [USER=86653]@overgeeked[/USER] honestly saying it’s better to either track a strict schedule in advance for this NPC that would likely mean they are never met. Or create multiple different priests in multiple locations to make sure the game need for for PC healing is met. How does preventing our roving priest being in the right place at the right time improve the game or player experience?</p><p></p><p>Second example. A PC wants to buy scrolls as she’s a wizard and wants to expand her repertoire. Instead of winging it on the fly the DM creates an interesting book seller character with a little shop, personality, a list of spell scrolls available with prices and some quirks and background. The DM has this NPC and location ready to drop in when the wizard player (or any one else) asks is there anyone in this town that sells scrolls. Again, is the DM required to specify the exact location of this scroll shop or design multiple scroll shops in order for there to be one in reasonable travel distance?</p><p></p><p>How does the strict location and form of scroll shops improve player choice? Or the quality of the game.</p><p></p><p>Or the exact location and personality of each City Watch patrol.</p><p>Or Rival adventuring companies</p><p>Or that stranger with the quest to give</p><p>So on, so forth.</p><p></p><p>The answer to why this is acceptable was detailed in the quantum ogre post referenced…</p><p>The Iron Triangle of <em>choice</em> vs <em>effort</em> & <em>detail</em>.</p><p></p><p>I would argue that providing greater agency in an rpg like D&D <strong>requires</strong> the use of quantum ogre equivalents. If you want the players to have freedom and also want the game to be interesting, detailed and more than just stat blocks and random generation tables.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8336705, member: 6879661"] The quantum ogre is being described like it’s a bad thing. It really isn’t. The players need healing after a particularly bad fight (not 5e). The DM has determined that there is a roving 5th level priest in the shire who travels between the villages spreading the word of his god and healing those that need it. He’s a well detailed character with plot hooks and quests to give, personality and an interesting backstory the Pcs can learn about. Is [USER=86653]@overgeeked[/USER] honestly saying it’s better to either track a strict schedule in advance for this NPC that would likely mean they are never met. Or create multiple different priests in multiple locations to make sure the game need for for PC healing is met. How does preventing our roving priest being in the right place at the right time improve the game or player experience? Second example. A PC wants to buy scrolls as she’s a wizard and wants to expand her repertoire. Instead of winging it on the fly the DM creates an interesting book seller character with a little shop, personality, a list of spell scrolls available with prices and some quirks and background. The DM has this NPC and location ready to drop in when the wizard player (or any one else) asks is there anyone in this town that sells scrolls. Again, is the DM required to specify the exact location of this scroll shop or design multiple scroll shops in order for there to be one in reasonable travel distance? How does the strict location and form of scroll shops improve player choice? Or the quality of the game. Or the exact location and personality of each City Watch patrol. Or Rival adventuring companies Or that stranger with the quest to give So on, so forth. The answer to why this is acceptable was detailed in the quantum ogre post referenced… The Iron Triangle of [I]choice[/I] vs [I]effort[/I] & [I]detail[/I]. I would argue that providing greater agency in an rpg like D&D [B]requires[/B] the use of quantum ogre equivalents. If you want the players to have freedom and also want the game to be interesting, detailed and more than just stat blocks and random generation tables. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top