Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadence" data-source="post: 8336760" data-attributes="member: 6701124"><p>This feels like something I wouldn't do because the players were promised a choice about something in particular (even if it was essentially random) and it didn't happen. If they didn't suspect the McGuffin was behind one of them, then at first it doesn't seem bad to me to make it the last .. but then later when the emergent story includes how unlucky they were picking the other two doors when they could have ended it does feel bad to me. (On the other hand, in terms of quantum Ogre, I don't picture anyone making being unlucky about finding an ogre in a place they might very well have found an ogre, a big part of the story later. Maybe something worse would have been down the other path, for example). </p><p></p><p>I think if the DM had put the promised McGuffin behind door A and left it, that putting an ogre behind whichever they pick first (including A) feels bad to to me compared to either putting the ogre behind whichever wrong door they picked first or having or having predecided the ogre was in the McGuffon room. I'm not sure that's rational, but there it is. </p><p></p><p>All the bad feeling goes away for me if it's a magic dungeon (like in one of Cook's 'Dread Empire' prequels) that clearly has been messing with the players ('you move toward door A and hear a rumbling of giant machines' or 'there's a mist at the door and you feel your stomach lurch as you walk through [teleporting]'). Then the story afterwards isn't them being unlucky, it's the sentient dungeon being an expletive.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8336760, member: 6701124"] This feels like something I wouldn't do because the players were promised a choice about something in particular (even if it was essentially random) and it didn't happen. If they didn't suspect the McGuffin was behind one of them, then at first it doesn't seem bad to me to make it the last .. but then later when the emergent story includes how unlucky they were picking the other two doors when they could have ended it does feel bad to me. (On the other hand, in terms of quantum Ogre, I don't picture anyone making being unlucky about finding an ogre in a place they might very well have found an ogre, a big part of the story later. Maybe something worse would have been down the other path, for example). I think if the DM had put the promised McGuffin behind door A and left it, that putting an ogre behind whichever they pick first (including A) feels bad to to me compared to either putting the ogre behind whichever wrong door they picked first or having or having predecided the ogre was in the McGuffon room. I'm not sure that's rational, but there it is. All the bad feeling goes away for me if it's a magic dungeon (like in one of Cook's 'Dread Empire' prequels) that clearly has been messing with the players ('you move toward door A and hear a rumbling of giant machines' or 'there's a mist at the door and you feel your stomach lurch as you walk through [teleporting]'). Then the story afterwards isn't them being unlucky, it's the sentient dungeon being an expletive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top