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Why defend railroading?
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<blockquote data-quote="TheSword" data-source="post: 8336799" data-attributes="member: 6879661"><p>I don’t need to. I made my feeling on the matter clear on it here.</p><p></p><p>The issue here is that your DM is decisions that rely on player abilities to work, independent of knowledge of the players abilities… and not providing you information to inform your choices.</p><p></p><p>A DM who keeps throwing optional encounters at PCs to create a fun session even after they drop to 1hp and have no healing is being a douche. They are actively using their fiat to kill/incapacitate players. That’s a DM issue, not a game structure issue.</p><p></p><p>If the DM wants the cloakwood to be a really tough place, they need to warn you about that in advance. Then you won’t go in with 1hp.</p><p></p><p>The articles about the quantum ogre make it clear that the solution is to provide information or to encourage PCs to interrogate the game world to get information.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8336799, member: 6879661"] I don’t need to. I made my feeling on the matter clear on it here. The issue here is that your DM is decisions that rely on player abilities to work, independent of knowledge of the players abilities… and not providing you information to inform your choices. A DM who keeps throwing optional encounters at PCs to create a fun session even after they drop to 1hp and have no healing is being a douche. They are actively using their fiat to kill/incapacitate players. That’s a DM issue, not a game structure issue. If the DM wants the cloakwood to be a really tough place, they need to warn you about that in advance. Then you won’t go in with 1hp. The articles about the quantum ogre make it clear that the solution is to provide information or to encourage PCs to interrogate the game world to get information. [/QUOTE]
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Why defend railroading?
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