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Why defend railroading?
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<blockquote data-quote="Thomas Shey" data-source="post: 8336922" data-attributes="member: 7026617"><p>Yeah. I really can't help but think some Quantum Ogre type constructs are just meaningless when it comes to constraining choice; they may well be Force, but so is something as simple as deciding you're going to roll random encounters every hour (after all, the players aren't allowed to avoid those just by their choices as such). </p><p></p><p>That said, I think it might have been Ezekial that argued where it becomes relevant is whether the PCs could have avoided ogres completely farther back on the decision tree, which I think is legitimate, but if taken far enough comes down to "the PCs can avoid the whole campaign" which I don't think too many people are supporting as necessary for something to be not a railroad.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8336922, member: 7026617"] Yeah. I really can't help but think some Quantum Ogre type constructs are just meaningless when it comes to constraining choice; they may well be Force, but so is something as simple as deciding you're going to roll random encounters every hour (after all, the players aren't allowed to avoid those just by their choices as such). That said, I think it might have been Ezekial that argued where it becomes relevant is whether the PCs could have avoided ogres completely farther back on the decision tree, which I think is legitimate, but if taken far enough comes down to "the PCs can avoid the whole campaign" which I don't think too many people are supporting as necessary for something to be not a railroad. [/QUOTE]
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Why defend railroading?
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