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Why defend railroading?
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<blockquote data-quote="Asisreo" data-source="post: 8336974" data-attributes="member: 7019027"><p>It isn't about the challenge, its about the world and the immersion. If they stumble upon a village being raided, it could have been bandits that level 1 characters could have easily handled but its important because now that village is indebted to them and if they ever return, they have good relations with that village. </p><p></p><p>But if players have no reason to even travel in that direction, they never would have engaged. Same thing for stuff like CR 5 young dragon versus your level 15 party. They can decide to kill it, but that creates a power vaccuum and now the kobold tribes and the kua-toa tribes engage in a war that starts to bleed into their homebase. But since they skipped it, nothing develops. </p><p></p><p>And sure, you could move stuff around sometimes but constantly shuffling things also betrays the agency of the players. If teleporting never really mattered and all conflict magically teleports with them, why take the spell? </p><p></p><p>Sure, the illusion and what-not but its still just railroading but with curtains over the windows.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8336974, member: 7019027"] It isn't about the challenge, its about the world and the immersion. If they stumble upon a village being raided, it could have been bandits that level 1 characters could have easily handled but its important because now that village is indebted to them and if they ever return, they have good relations with that village. But if players have no reason to even travel in that direction, they never would have engaged. Same thing for stuff like CR 5 young dragon versus your level 15 party. They can decide to kill it, but that creates a power vaccuum and now the kobold tribes and the kua-toa tribes engage in a war that starts to bleed into their homebase. But since they skipped it, nothing develops. And sure, you could move stuff around sometimes but constantly shuffling things also betrays the agency of the players. If teleporting never really mattered and all conflict magically teleports with them, why take the spell? Sure, the illusion and what-not but its still just railroading but with curtains over the windows. [/QUOTE]
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Why defend railroading?
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