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Why defend railroading?
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<blockquote data-quote="TheSword" data-source="post: 8336994" data-attributes="member: 6879661"><p>Sure, not every encounter needs to be a combat encounter. There is also mileage in PCs feeling boss by using overwhelming force on some bandits they could defeat easily. This would wear <strong>very</strong> thin for me after it happened once or twice though.</p><p></p><p>I want to be heroic, not spend my time doing the rpg equivalent taking the bins out.</p><p></p><p>Sure you can run a level 15 party through the Sunken Citadel but I think you’d get the same odd looks as if you tried to put a 2nd level party through the Tomb of Horrors.</p><p></p><p>The players having fun, is more important to me than whether the dragon cultists were encountered in Red Larch as I originally intended or Waterdeep.</p><p></p><p>Teleport is a time saving, utility spell. I wouldn’t give any party advantages by taking the teleport spell, other than a solid means of escape. I wouldn’t stop them using it with arbitrary restrictions. However I would know they had it in advance of the session and the session wouldn’t then assume they would take a long circuitous route to reach Waterdeep that the Dragon Cultists are now attacking.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8336994, member: 6879661"] Sure, not every encounter needs to be a combat encounter. There is also mileage in PCs feeling boss by using overwhelming force on some bandits they could defeat easily. This would wear [B]very[/B] thin for me after it happened once or twice though. I want to be heroic, not spend my time doing the rpg equivalent taking the bins out. Sure you can run a level 15 party through the Sunken Citadel but I think you’d get the same odd looks as if you tried to put a 2nd level party through the Tomb of Horrors. The players having fun, is more important to me than whether the dragon cultists were encountered in Red Larch as I originally intended or Waterdeep. Teleport is a time saving, utility spell. I wouldn’t give any party advantages by taking the teleport spell, other than a solid means of escape. I wouldn’t stop them using it with arbitrary restrictions. However I would know they had it in advance of the session and the session wouldn’t then assume they would take a long circuitous route to reach Waterdeep that the Dragon Cultists are now attacking. [/QUOTE]
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