Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 8337119" data-attributes="member: 7030755"><p>One of the hallmarks of sandbox play is that the world reacts to the PCs choices. So it's not just that they can choose options A, B, and C, but that if they choose A something still happens at B and C, and this is communicated to the players. For example, maybe there is a timer, and if they choose A, B is not longer available. Or clearing out section of megadungeon A means that the creatures from C move into location A. etc.</p><p></p><p>I consider this to be great fun, and makes the world feel real more so than any illusion of dm preparedness would. Does this happen in linear, adventure path style play? Is this sort of world reactivity fun for people who enjoy linear adventures? Genuinely curious as I don't run those modules, though I have flipped through some of them. wotc's idea of a sandbox (starter kit, etc) seems to be that the players have the choice of which content to engage with first, but it's more or less just sitting out there waiting for the players to arrive. Pathfinder APs that I've read assume that particular events will have happened by the end of chapter 1, and assuming all that happened tell the dm how the 'bad guys' react (which stretches plausibility, imo, when you have a world-destroying threat that the PCs are messing with from level 1).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8337119, member: 7030755"] One of the hallmarks of sandbox play is that the world reacts to the PCs choices. So it's not just that they can choose options A, B, and C, but that if they choose A something still happens at B and C, and this is communicated to the players. For example, maybe there is a timer, and if they choose A, B is not longer available. Or clearing out section of megadungeon A means that the creatures from C move into location A. etc. I consider this to be great fun, and makes the world feel real more so than any illusion of dm preparedness would. Does this happen in linear, adventure path style play? Is this sort of world reactivity fun for people who enjoy linear adventures? Genuinely curious as I don't run those modules, though I have flipped through some of them. wotc's idea of a sandbox (starter kit, etc) seems to be that the players have the choice of which content to engage with first, but it's more or less just sitting out there waiting for the players to arrive. Pathfinder APs that I've read assume that particular events will have happened by the end of chapter 1, and assuming all that happened tell the dm how the 'bad guys' react (which stretches plausibility, imo, when you have a world-destroying threat that the PCs are messing with from level 1). Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top