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Why defend railroading?
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<blockquote data-quote="MaskedGuy" data-source="post: 8337133" data-attributes="member: 6916225"><p>...Wait this 24 page thread was started yesterday? Huh</p><p></p><p>Anyhoo, I only checked first and last page and wow people definitely have super wide definitions of railroad.</p><p></p><p>Like "players find clue and as result of clue they find themselves into next place" isn't railroad to me, its just linear adventure. To me railroad isn't even "well gm wants you to go to a tower, so gm placed tower into whatever direction players went" (like yeah it gets close, but thing is that if gm has designed entire dungeon/has cool adventure idea, as long idea hasn't been presented it doesn't exist yet. Plus its kinda unreasonable to be like "okay gm has to design twenty different dungeons in case players don't go to one of them"), its more like "gm is absolutely forcing players go to tower even if they explicitly say they don't want to go to tower".</p><p></p><p>Something else I consider to be railroad is "Players search their house in case of listening devices? Well too bad, they will miss some. Why? Because I said so, not because they failed roll or anything."</p><p></p><p>Pathfinder APs don't most of the time have genuine railroad to me, closest thing they have is "plot structure". Most of APs don't really break down completely if players do something story doesn't expect.</p></blockquote><p></p>
[QUOTE="MaskedGuy, post: 8337133, member: 6916225"] ...Wait this 24 page thread was started yesterday? Huh Anyhoo, I only checked first and last page and wow people definitely have super wide definitions of railroad. Like "players find clue and as result of clue they find themselves into next place" isn't railroad to me, its just linear adventure. To me railroad isn't even "well gm wants you to go to a tower, so gm placed tower into whatever direction players went" (like yeah it gets close, but thing is that if gm has designed entire dungeon/has cool adventure idea, as long idea hasn't been presented it doesn't exist yet. Plus its kinda unreasonable to be like "okay gm has to design twenty different dungeons in case players don't go to one of them"), its more like "gm is absolutely forcing players go to tower even if they explicitly say they don't want to go to tower". Something else I consider to be railroad is "Players search their house in case of listening devices? Well too bad, they will miss some. Why? Because I said so, not because they failed roll or anything." Pathfinder APs don't most of the time have genuine railroad to me, closest thing they have is "plot structure". Most of APs don't really break down completely if players do something story doesn't expect. [/QUOTE]
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