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Why defend railroading?
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<blockquote data-quote="Malmuria" data-source="post: 8337172" data-attributes="member: 7030755"><p>For me, it's just pointless. If the dm knows something is going to happen, spending time creating the illusion of a choice is uninteresting. As a dm, I'd rather play the game than perform these kind of uninteresting magic tricks to create the illusion of depth.</p><p></p><p></p><p>The Stygian Library showed me what fun it can be as a dm when you don't totally know what's going to happen next and you let the dice decide. And the library does change depending on how the PCs interact with the librarians. Without much work, you can start to create an emergent situation, where the character the PCs meet at level 8 knows the character that's back at level 5, and so forth.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8337172, member: 7030755"] For me, it's just pointless. If the dm knows something is going to happen, spending time creating the illusion of a choice is uninteresting. As a dm, I'd rather play the game than perform these kind of uninteresting magic tricks to create the illusion of depth. The Stygian Library showed me what fun it can be as a dm when you don't totally know what's going to happen next and you let the dice decide. And the library does change depending on how the PCs interact with the librarians. Without much work, you can start to create an emergent situation, where the character the PCs meet at level 8 knows the character that's back at level 5, and so forth. [/QUOTE]
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Why defend railroading?
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