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Why defend railroading?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8337357" data-attributes="member: 6790260"><p>Every character that gets a name has this happen. Every single one. Yes, I absolutely actually do this. I'm a bit baffled that you think this is impossible, to be honest. At this point, I couldn't possibly have created more than, say, 200 characters <em>over three years of play</em>, and most of those were one-off characters that don't show up again because the party doesn't repeatedly visit the same instrument shop or continually drop by a far-off city's main magic library.</p><p></p><p></p><p>Before the players ever arrive in a new location, I build such things. It's not that hard. Occasionally, yes, I do need to improvise stuff, but I do so <em>only and specifically</em> when the players throw a curveball....and <em>only and specifically</em> within the bounds of what is reasonable for the worldbuilding I've already done, <em>unless</em> I specifically either inform them directly that something has changed (exceedingly rare, but I've had to do it once or twice), or furnish them with an opportunity (usually several) to learn what has changed and how.</p><p></p><p></p><p>I honestly have no idea what this part is trying to say. Could you clarify? I feel like you're making a very important point here and I'm just flat not seeing it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8337357, member: 6790260"] Every character that gets a name has this happen. Every single one. Yes, I absolutely actually do this. I'm a bit baffled that you think this is impossible, to be honest. At this point, I couldn't possibly have created more than, say, 200 characters [I]over three years of play[/I], and most of those were one-off characters that don't show up again because the party doesn't repeatedly visit the same instrument shop or continually drop by a far-off city's main magic library. Before the players ever arrive in a new location, I build such things. It's not that hard. Occasionally, yes, I do need to improvise stuff, but I do so [I]only and specifically[/I] when the players throw a curveball....and [I]only and specifically[/I] within the bounds of what is reasonable for the worldbuilding I've already done, [I]unless[/I] I specifically either inform them directly that something has changed (exceedingly rare, but I've had to do it once or twice), or furnish them with an opportunity (usually several) to learn what has changed and how. I honestly have no idea what this part is trying to say. Could you clarify? I feel like you're making a very important point here and I'm just flat not seeing it. [/QUOTE]
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