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Why defend railroading?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8337372" data-attributes="member: 7025508"><p>This is your personal hang up. And I get it, I have such too. And yeah, as a GM many things I have not told to the players 'really exist' for me. But that's just because I decided so, and just as easily I could undecide (I just might not want to.) But these things do not exit to the players; things that I have not told about to them cannot exist to them. </p><p></p><p></p><p>But doesn't matter for this example.</p><p></p><p></p><p>Again, the players know that I am actually making stuff up. That's literally how this game works. No one is being deceived.</p><p></p><p>And yeah, I preplan a lot of stuff and a lot of things are 'real' in the sense that you mean (probably more than necessary for the player's enjoyment.) I just understand the limits of it. You always end up making stuff up on the fly anyway. There is no point in getting fixated on some preliminary musings when the living situation at the table might benefit from something else. </p><p></p><p></p><p>To me it still sounds like in-setting justification for a railroading or at least the GM very aggressively pointing the players to the right direction. I would find this jarring. </p><p></p><p></p><p>So in the entire world there are just two dozen people who do anything without the PC prompting them into action? Nothing significant ever happens if not initiated by one of these two dozen people with functioning minds or the PCs? Wow! Again, I'll stick to my method.</p><p></p><p></p><p>They will have a reason to be there! And were they somewhere else, they would have a reason to be there then!</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8337372, member: 7025508"] This is your personal hang up. And I get it, I have such too. And yeah, as a GM many things I have not told to the players 'really exist' for me. But that's just because I decided so, and just as easily I could undecide (I just might not want to.) But these things do not exit to the players; things that I have not told about to them cannot exist to them. But doesn't matter for this example. Again, the players know that I am actually making stuff up. That's literally how this game works. No one is being deceived. And yeah, I preplan a lot of stuff and a lot of things are 'real' in the sense that you mean (probably more than necessary for the player's enjoyment.) I just understand the limits of it. You always end up making stuff up on the fly anyway. There is no point in getting fixated on some preliminary musings when the living situation at the table might benefit from something else. To me it still sounds like in-setting justification for a railroading or at least the GM very aggressively pointing the players to the right direction. I would find this jarring. So in the entire world there are just two dozen people who do anything without the PC prompting them into action? Nothing significant ever happens if not initiated by one of these two dozen people with functioning minds or the PCs? Wow! Again, I'll stick to my method. They will have a reason to be there! And were they somewhere else, they would have a reason to be there then! [/QUOTE]
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