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Why defend railroading?
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<blockquote data-quote="Asisreo" data-source="post: 8337378" data-attributes="member: 7019027"><p>Things prewritten:</p><p></p><p>[CODE]The folk of Rivernile are a simple people that don't have many worries outside of the harvest season of their crops and tax season when the reeve goes door-to-door and takes a certain poundage of rice from the citizens to be shipped to the capital Lorthal. The citizens are enjoying a prosperous harvest.[/CODE]</p><p></p><p>When players approach: "You see a few farmers working the rice fields through sweat and hard-work."</p><p></p><p>Player: "I walk up to them and say 'Good evening, my name is Tressa, I was wondering if there was anything of note in this village."</p><p></p><p>DM: "A man looks up at you and stands proper. He's still covered in the mud and grain. He says 'Mornin' Tressa, you must be new 'round here. Name's Linel. Nothing much going on in this farm 'cept for the fact the crops 'ave gotten more flourished. If you wanna know more, might wanna talk to the reeve."</p><p></p><p>P: "I'm going to cast Dominate Person on Linel and have him ask questions for the reeve and report back to us while we avoid the reeve knowing we've arrived."</p><p></p><p>DM: "He's charmed and follows your command, he relays that the reeve wouldn't tell him much but he is worried about the strange men stationed a bit north of here.</p><p></p><p>P: "Okay, well, we wanna keep Linel with us until the spell is up."</p><p></p><p>DM: <em>sigh</em> "Alright"</p><p></p><p><em>players finish the quest</em></p><p></p><p>P: "'Hey Linel, sorry we casted a spell on you, but you were awesome when you stealthily unlocked us from those cages. Wanna come with us? we can pay you well.'"</p><p></p><p>DM: "Linel says 'Nah, deary. I'm not one for the city. Thanks for the offer though. Oh, and maybe just ask before you do your witchy mumbo-jumbo, 'right?'"</p><p></p><p><em>players leave, DM writes note about Linel next to the town key. Players return 2 years later</em></p><p></p><p>DM: "As you return, you notice that the village has remained how it normally had despite the War of the Ironkons throughout the nation. You notice a familiar face picking the rice in the fields, its Linel! He notices you all and waves, seems he recognizes you too! A difference is that it seems like he's missing an arm. He says 'Ey, friends. Rough year, huh? Oh this? Yeah, one of the blighters came to our village. Tried fending it off by using some moves I saw you all do. Wasn't nearly as good as yall apparently, but I held them off enough for the guards to arrive.'"</p><p></p><p>The End. Its not that complex but it greatly increases immersion. The only improv I did was Linel's name and what happened to him after the war. Everything else was using the prompt or worldbuilding I would have written down before the adventure began.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8337378, member: 7019027"] Things prewritten: [CODE]The folk of Rivernile are a simple people that don't have many worries outside of the harvest season of their crops and tax season when the reeve goes door-to-door and takes a certain poundage of rice from the citizens to be shipped to the capital Lorthal. The citizens are enjoying a prosperous harvest.[/CODE] When players approach: "You see a few farmers working the rice fields through sweat and hard-work." Player: "I walk up to them and say 'Good evening, my name is Tressa, I was wondering if there was anything of note in this village." DM: "A man looks up at you and stands proper. He's still covered in the mud and grain. He says 'Mornin' Tressa, you must be new 'round here. Name's Linel. Nothing much going on in this farm 'cept for the fact the crops 'ave gotten more flourished. If you wanna know more, might wanna talk to the reeve." P: "I'm going to cast Dominate Person on Linel and have him ask questions for the reeve and report back to us while we avoid the reeve knowing we've arrived." DM: "He's charmed and follows your command, he relays that the reeve wouldn't tell him much but he is worried about the strange men stationed a bit north of here. P: "Okay, well, we wanna keep Linel with us until the spell is up." DM: [I]sigh[/I] "Alright" [I]players finish the quest[/I] P: "'Hey Linel, sorry we casted a spell on you, but you were awesome when you stealthily unlocked us from those cages. Wanna come with us? we can pay you well.'" DM: "Linel says 'Nah, deary. I'm not one for the city. Thanks for the offer though. Oh, and maybe just ask before you do your witchy mumbo-jumbo, 'right?'" [I]players leave, DM writes note about Linel next to the town key. Players return 2 years later[/I] DM: "As you return, you notice that the village has remained how it normally had despite the War of the Ironkons throughout the nation. You notice a familiar face picking the rice in the fields, its Linel! He notices you all and waves, seems he recognizes you too! A difference is that it seems like he's missing an arm. He says 'Ey, friends. Rough year, huh? Oh this? Yeah, one of the blighters came to our village. Tried fending it off by using some moves I saw you all do. Wasn't nearly as good as yall apparently, but I held them off enough for the guards to arrive.'" The End. Its not that complex but it greatly increases immersion. The only improv I did was Linel's name and what happened to him after the war. Everything else was using the prompt or worldbuilding I would have written down before the adventure began. [/QUOTE]
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