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Why defend railroading?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8337697" data-attributes="member: 7025508"><p>It is just a difference of degree, not of kind.</p><p></p><p></p><p>World is not static outside the PCs of course. But often things happen specifically in location and time where the PCs happen to be, because the PCs are played by real human being whose whose fun is the objective of the game. This is like Adventure Design 101. If something happens somewhere where the PCs are not, and they will never even find about it, it effectively didn't happen.</p><p></p><p></p><p>This is not hot how approximately 99.9% of GMs approach things. Back at Gertrude the goat. Farmer Bob's favourite goat Gertrude being kidnapped recently is a plot hook, and players will learn about this when they enter the village of Nirgendwo. (This will eventually lead them to learn about the were-chupacabras and their heinous plan to summon a greater daemon.) When exactly that when is doesn't really matter. Had they taken two weeks longer setting up a owlbear petting zoo at the Druid Grove before deciding to travel to Nirgendwo the were-chupacabras still would not have completed their ritual and Gertrude still would have just gone missing. Because none of these things are real. They're purely made up for the PCs to have a fun adventure.</p><p></p><p>And think of smaller things. When the PCs first time go to alchemist Balthazar's shop, they see thick colourful smoke coming out of windows, and meet the alchemist covered in soot and the shop in disarray, because they had an alchemical mishap. And this is just a fun way to introduce a quirky alchemist and inform the PCs that their concoctions might be accident prone. But again this thing just happens that exact moment because the PCs are going there then.</p><p></p><p>Now perhaps you're a highly anomalous GM and never do anything of this sort, though frankly, I really don't believe that. At leas the small scale stuff is so common and normal that it practically impossible to avoid. The games without illusionsm, at least in the super broad form you seem to be using, simply are not something that really exist, or at least commonly exist.</p><p></p><p></p><p></p><p>No, just no. You don't reveal it in the same way like the magician doesn't reveal how exactly their trick is done or how it would disrupt the suspension of disbelief if a movie was paused to explain how the special effects were made. No one is deceived by this, everyone knows it is made up. This bizarre anti-illusionism stance is something I've only encountered online, and even then advance by handful of people who, frankly to me, seem to have no idea what the basic premise of RPGs is. The stuff is not real, the GM makes stuff up to entertain the players. This is not a heinous secret.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8337697, member: 7025508"] It is just a difference of degree, not of kind. World is not static outside the PCs of course. But often things happen specifically in location and time where the PCs happen to be, because the PCs are played by real human being whose whose fun is the objective of the game. This is like Adventure Design 101. If something happens somewhere where the PCs are not, and they will never even find about it, it effectively didn't happen. This is not hot how approximately 99.9% of GMs approach things. Back at Gertrude the goat. Farmer Bob's favourite goat Gertrude being kidnapped recently is a plot hook, and players will learn about this when they enter the village of Nirgendwo. (This will eventually lead them to learn about the were-chupacabras and their heinous plan to summon a greater daemon.) When exactly that when is doesn't really matter. Had they taken two weeks longer setting up a owlbear petting zoo at the Druid Grove before deciding to travel to Nirgendwo the were-chupacabras still would not have completed their ritual and Gertrude still would have just gone missing. Because none of these things are real. They're purely made up for the PCs to have a fun adventure. And think of smaller things. When the PCs first time go to alchemist Balthazar's shop, they see thick colourful smoke coming out of windows, and meet the alchemist covered in soot and the shop in disarray, because they had an alchemical mishap. And this is just a fun way to introduce a quirky alchemist and inform the PCs that their concoctions might be accident prone. But again this thing just happens that exact moment because the PCs are going there then. Now perhaps you're a highly anomalous GM and never do anything of this sort, though frankly, I really don't believe that. At leas the small scale stuff is so common and normal that it practically impossible to avoid. The games without illusionsm, at least in the super broad form you seem to be using, simply are not something that really exist, or at least commonly exist. No, just no. You don't reveal it in the same way like the magician doesn't reveal how exactly their trick is done or how it would disrupt the suspension of disbelief if a movie was paused to explain how the special effects were made. No one is deceived by this, everyone knows it is made up. This bizarre anti-illusionism stance is something I've only encountered online, and even then advance by handful of people who, frankly to me, seem to have no idea what the basic premise of RPGs is. The stuff is not real, the GM makes stuff up to entertain the players. This is not a heinous secret. [/QUOTE]
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