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Why defend railroading?
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<blockquote data-quote="Ovinomancer" data-source="post: 8337700" data-attributes="member: 16814"><p>I disagree. The GM makes choices for how things happen in the game, but has no special place in the social contract of the table. If someone at the table is misbehaving, it's not the GM's responsibility to take the lead and deal with it, it's the table's. This idea that the GM is the head of the social unit, instead of just having authorities in the game, is one I very much feel is a problem in the community. It shunts responsibility onto someone who has to take on managing a social group in addition in addition to running a game, both of which require different skillsets (with some overlap, yes). I find it deeply unfair to ask the GM to be both a creative and a manager at the same time, and I certainly don't join groups looking at the GM to be my manager at the table and handle personnel issues as anything other than another person.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8337700, member: 16814"] I disagree. The GM makes choices for how things happen in the game, but has no special place in the social contract of the table. If someone at the table is misbehaving, it's not the GM's responsibility to take the lead and deal with it, it's the table's. This idea that the GM is the head of the social unit, instead of just having authorities in the game, is one I very much feel is a problem in the community. It shunts responsibility onto someone who has to take on managing a social group in addition in addition to running a game, both of which require different skillsets (with some overlap, yes). I find it deeply unfair to ask the GM to be both a creative and a manager at the same time, and I certainly don't join groups looking at the GM to be my manager at the table and handle personnel issues as anything other than another person. [/QUOTE]
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