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Why defend railroading?
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<blockquote data-quote="Asisreo" data-source="post: 8337976" data-attributes="member: 7019027"><p>That's an adventure, so yeah, its not railroading. Although, I'd say this stuff should, again, be established before the campaign started.</p><p></p><p>Now, is it a fun adventure? Depends on the specificity and fun of the required actions for the goal. But a bad adventure doesn't mean a railroaded one.</p><p></p><p>Edit: The thought of a "desirable outcome" is based off of your preferences, but players might actually enjoy struggling to survive in a post-apocalyptic undead hellscape. Maybe they think their characters would feel more liberated from the structures of humanoid society. Maybe they just think it would make a badass story. Either way, its the players that gets to choose whether an outcome is desirable, not the DM.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8337976, member: 7019027"] That's an adventure, so yeah, its not railroading. Although, I'd say this stuff should, again, be established before the campaign started. Now, is it a fun adventure? Depends on the specificity and fun of the required actions for the goal. But a bad adventure doesn't mean a railroaded one. Edit: The thought of a "desirable outcome" is based off of your preferences, but players might actually enjoy struggling to survive in a post-apocalyptic undead hellscape. Maybe they think their characters would feel more liberated from the structures of humanoid society. Maybe they just think it would make a badass story. Either way, its the players that gets to choose whether an outcome is desirable, not the DM. [/QUOTE]
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