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Why defend railroading?
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<blockquote data-quote="Lanefan" data-source="post: 8338150" data-attributes="member: 29398"><p>Which right there means we're on different wavelengths: I don't see the PCs as being special within the game-world in the least. </p><p></p><p>Put another way, the inhabitants of the game world don't go around with little "PC" or "NPC" stickers on their foreheads and nor should they. If an NPC can try it, a PC can try it; and vice-versa. Without this, believability - and with it, immersion - kinda goes out the window.</p><p></p><p>What makes the PCs different is that through their actions over the long run they often tend to accrue powers and treasures that most other people don't. What they decide to do with said powers and treasures is entirely up to them.</p><p></p><p>I also don't care nearly as much about the balance issues you raise in another post. If the PCs manage to knock over the scroll shop and power up their wizard, good on 'em: they've found a risky way of gaining an advantage for themselves and managed to pull it off. So what if their wizard is made more powerful for a while. It'll even out in the long run; never mind the odds are high that if the whole party was in on the theft the whole party's going to want to be in on the returns, meaning most of those scrolls are highly likely to just be sold for dividable cash anyway rather than just given to ol' Wizzy.</p><p></p><p>Having something like this happen is, in meta terms, simply a risk I take as DM if-when placing a scroll shop in that town.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8338150, member: 29398"] Which right there means we're on different wavelengths: I don't see the PCs as being special within the game-world in the least. Put another way, the inhabitants of the game world don't go around with little "PC" or "NPC" stickers on their foreheads and nor should they. If an NPC can try it, a PC can try it; and vice-versa. Without this, believability - and with it, immersion - kinda goes out the window. What makes the PCs different is that through their actions over the long run they often tend to accrue powers and treasures that most other people don't. What they decide to do with said powers and treasures is entirely up to them. I also don't care nearly as much about the balance issues you raise in another post. If the PCs manage to knock over the scroll shop and power up their wizard, good on 'em: they've found a risky way of gaining an advantage for themselves and managed to pull it off. So what if their wizard is made more powerful for a while. It'll even out in the long run; never mind the odds are high that if the whole party was in on the theft the whole party's going to want to be in on the returns, meaning most of those scrolls are highly likely to just be sold for dividable cash anyway rather than just given to ol' Wizzy. Having something like this happen is, in meta terms, simply a risk I take as DM if-when placing a scroll shop in that town. [/QUOTE]
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Why defend railroading?
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