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*Dungeons & Dragons
Why defend railroading?
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<blockquote data-quote="Thomas Shey" data-source="post: 8338688" data-attributes="member: 7026617"><p>If you care to tell me how my observation that people are poor at resolving group social problems internally translates into this--and yes, I haven't proved it, but as I've noted, when I see something enough I don't feel a need to prove it to third parties to have an opinion--I think suggesting someone outside the internal dynamics of a player group is as good as it gets. I mentioned early on that it'd be lovely if it could be a social interlocuter who wasn't the GM, but few groups can support such (since someone would have to volunteer to do this while otherwise not being involved).</p><p></p><p>You seem to think my suggestion is that gamers are especially bad in this regard. Its not. <em>My observation is people in general are not good at solving in-group problems, and most such solutions end up being abusive to less assertive members in one fashion or another.</em></p><p></p><p>If you don't share my opinion of human interactions on the whole that's your business. But at least stop suggesting its a special swipe at gamers or that I think my suggestion is a great choice when I've already referred to it as "the lesser evil" at least once. </p><p></p><p>What I haven't seen is you present an alternative that I think has a significant chance of working except in a relatively small subset of groups, and most such groups don't need the GM to intervene in the first place. That's apparently because you think group social problems are able to regularly resolved by in-group solutions that aren't, themselves problems, and if that's actually your position we simply have little more we can say because we don't human social interactions nearly the same way.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8338688, member: 7026617"] If you care to tell me how my observation that people are poor at resolving group social problems internally translates into this--and yes, I haven't proved it, but as I've noted, when I see something enough I don't feel a need to prove it to third parties to have an opinion--I think suggesting someone outside the internal dynamics of a player group is as good as it gets. I mentioned early on that it'd be lovely if it could be a social interlocuter who wasn't the GM, but few groups can support such (since someone would have to volunteer to do this while otherwise not being involved). You seem to think my suggestion is that gamers are especially bad in this regard. Its not. [I]My observation is people in general are not good at solving in-group problems, and most such solutions end up being abusive to less assertive members in one fashion or another.[/I] If you don't share my opinion of human interactions on the whole that's your business. But at least stop suggesting its a special swipe at gamers or that I think my suggestion is a great choice when I've already referred to it as "the lesser evil" at least once. What I haven't seen is you present an alternative that I think has a significant chance of working except in a relatively small subset of groups, and most such groups don't need the GM to intervene in the first place. That's apparently because you think group social problems are able to regularly resolved by in-group solutions that aren't, themselves problems, and if that's actually your position we simply have little more we can say because we don't human social interactions nearly the same way. [/QUOTE]
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Why defend railroading?
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