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Why defend railroading?
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<blockquote data-quote="TheSword" data-source="post: 8338772" data-attributes="member: 6879661"><p>Sorry. I am contrite! <img class="smilie smilie--emoji" alt="😬" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62c.png" title="Grimacing face :grimacing:" data-shortname=":grimacing:" loading="lazy" width="64" height="64" /></p><p></p><p>The principle that making a random chance of something bad happening is more fun than it automatically happening is a general one.</p><p></p><p>However an encounter is multiple things not just one single bad event. It’s really a series of chances of bad things intermingled with a series of chances for good things.</p><ul> <li data-xf-list-type="ul">A way of passing the time in a fun and diverting way</li> <li data-xf-list-type="ul">It’s a way to use your hard won abilities achieved through experience</li> <li data-xf-list-type="ul">It’s an opportunity for your character to interact with an NPC.</li> <li data-xf-list-type="ul">It’s an opportunity for your character to gain more information about the world</li> <li data-xf-list-type="ul">It’s a way of accumulating treasure/XP/glory.</li> <li data-xf-list-type="ul">It’s a way of making the world a slightly better place.</li> </ul><p></p><p>So while in theory the character might want the chance of not having the encounter in reality the players usually do.</p><p></p><p>The reason to not want that random encounters to come up might be because it will have a plausible chance of killing you/stopping you achieving your goal. Possible though rare. Or more likely because it’s just dull. Either because it’s too easy or just filler.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8338772, member: 6879661"] Sorry. I am contrite! 😬 The principle that making a random chance of something bad happening is more fun than it automatically happening is a general one. However an encounter is multiple things not just one single bad event. It’s really a series of chances of bad things intermingled with a series of chances for good things. [LIST] [*]A way of passing the time in a fun and diverting way [*]It’s a way to use your hard won abilities achieved through experience [*]It’s an opportunity for your character to interact with an NPC. [*]It’s an opportunity for your character to gain more information about the world [*]It’s a way of accumulating treasure/XP/glory. [*]It’s a way of making the world a slightly better place. [/LIST] So while in theory the character might want the chance of not having the encounter in reality the players usually do. The reason to not want that random encounters to come up might be because it will have a plausible chance of killing you/stopping you achieving your goal. Possible though rare. Or more likely because it’s just dull. Either because it’s too easy or just filler. [/QUOTE]
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