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Why defend railroading?
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<blockquote data-quote="Thomas Shey" data-source="post: 8338963" data-attributes="member: 7026617"><p>No, it requires me to consider it significantly more likely to work well for them compared to a random member of the group. Which as I've indicated, with most groups I do.</p><p></p><p></p><p></p><p>"Need" is a strong word, but if you're willing to use "Benefit from", it absolutely <em>is</em> my position. Where I disagree with you is your assessment this makes gamers infantile. What I think it does is make them people.</p><p></p><p></p><p></p><p>Absolutely not. My solution is to have the person who is already operating on a different tier of relationship to do so. They're not trying to resolve every conflict, but they are trying to keep the game going smoothly, and they're already given the power to do that in other areas, so they might as well do it here.</p><p></p><p>While you might well get the situation where the less assertive are being intimidated by the GM, that's already likely a problem if its true, because they're having to deal with them on other conflicts relating to resolution and things like how they're handling initiative order and such anyway, and that's going to be much more frequent than "Could you find a way to play your character that doesn't make it hard for Eric's Champion to stay in the group?"</p><p></p><p></p><p></p><p>I'm not even going to argue against that. I'm just going to argue that the other options are worse. You clearly disagree.</p><p></p><p></p><p></p><p>And if I had the faintest hint that in most groups that would work with any reliability, I'd be all for it. I don't. And its not because gaming groups are special negative snowflakes, its because people in general aren't typically good at making that work.</p><p></p><p></p><p></p><p>The problem is, Paul and Angela are <em>also</em> likely to think its not their business, and Bob will too, even if they don't. So when that cooks up, Betty is likely to feel even worse about it than if nothing had been done.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8338963, member: 7026617"] No, it requires me to consider it significantly more likely to work well for them compared to a random member of the group. Which as I've indicated, with most groups I do. "Need" is a strong word, but if you're willing to use "Benefit from", it absolutely [I]is[/I] my position. Where I disagree with you is your assessment this makes gamers infantile. What I think it does is make them people. Absolutely not. My solution is to have the person who is already operating on a different tier of relationship to do so. They're not trying to resolve every conflict, but they are trying to keep the game going smoothly, and they're already given the power to do that in other areas, so they might as well do it here. While you might well get the situation where the less assertive are being intimidated by the GM, that's already likely a problem if its true, because they're having to deal with them on other conflicts relating to resolution and things like how they're handling initiative order and such anyway, and that's going to be much more frequent than "Could you find a way to play your character that doesn't make it hard for Eric's Champion to stay in the group?" I'm not even going to argue against that. I'm just going to argue that the other options are worse. You clearly disagree. And if I had the faintest hint that in most groups that would work with any reliability, I'd be all for it. I don't. And its not because gaming groups are special negative snowflakes, its because people in general aren't typically good at making that work. The problem is, Paul and Angela are [I]also[/I] likely to think its not their business, and Bob will too, even if they don't. So when that cooks up, Betty is likely to feel even worse about it than if nothing had been done. [/QUOTE]
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