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Why defend railroading?
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<blockquote data-quote="pemerton" data-source="post: 8340486" data-attributes="member: 42582"><p>No problem with kph - they're listed, as well as the duration the engines will run before needing a recharge from a ship's power plant.</p><p></p><p>No, the issue is that the assumption about the GM knowing how far away it is (i) just reinforces that this is the GM making stuff up, particularly because (ii) in a game premised on travelling from world to world it's inconceivable that maps will be drawn in advance.</p><p></p><p>I was disappointed, because in so many ways Classic Traveller is a modern system (eg its Streetwise skill anticipates, in outline, BW's Circles rules by more than 25 years; the rules for manoeuvring in a vacc suit anticipate the AW soft-move/hard-move sequence beautifully; I'm happy to give more examples if asked) and has the resources to handle the gameplay situations that it throws up. Onworld exploration has really been the only aspect of play where I feel I've been let down. (And again, to be clear, by "let down" I don't mean anything more than "It's not better than the other systems of its era that I don't find very satisfactory given that better is possible".)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8340486, member: 42582"] No problem with kph - they're listed, as well as the duration the engines will run before needing a recharge from a ship's power plant. No, the issue is that the assumption about the GM knowing how far away it is (i) just reinforces that this is the GM making stuff up, particularly because (ii) in a game premised on travelling from world to world it's inconceivable that maps will be drawn in advance. I was disappointed, because in so many ways Classic Traveller is a modern system (eg its Streetwise skill anticipates, in outline, BW's Circles rules by more than 25 years; the rules for manoeuvring in a vacc suit anticipate the AW soft-move/hard-move sequence beautifully; I'm happy to give more examples if asked) and has the resources to handle the gameplay situations that it throws up. Onworld exploration has really been the only aspect of play where I feel I've been let down. (And again, to be clear, by "let down" I don't mean anything more than "It's not better than the other systems of its era that I don't find very satisfactory given that better is possible".) [/QUOTE]
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