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Why defend railroading?
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<blockquote data-quote="iserith" data-source="post: 8341112" data-attributes="member: 97077"><p>With regard to not stopping the flow of the game, I tend to agree with that unless the DM does something egregious. There's really nothing in the context of the game that is going to be important enough<em> to me</em> to stop the game and have a conversation about it. Railroad me, block me, make a bad adjudication, make my character look like a fool - fine. If it bothers me, I'll talk to the DM later about it. I don't think anyone is a bad player for speaking up about these things, but I would probably take a dim view of a fellow player's interruption if it was truly a minor issue that could otherwise be overlooked by a reasonable person or addressed at a later date. </p><p></p><p>I think for the most part this sort of viewpoint, which I think is fairly common, is not so much about deference to the god-king DM as it is about not wanting to derail the game with Yet Another Unimportant Side Discussion which plague many games already. I can't be the only one to have played with players that would interject insignificant details or rules that changed nothing and who interrupted the game by doing so.</p><p></p><p></p><p>I really don't see that assumption as universal though, likely diminished from what it may have once been perceived to be, and even when it was more prevalent, anyone with a brain could have seen it for the hogwash it was. So really I have no pity for folks who bought into that silly notion. But just like any conversation in a group, choose your battles and timing wisely to achieve the result you want. Otherwise you risk looking like a bigger jerk than the DM who offended.</p></blockquote><p></p>
[QUOTE="iserith, post: 8341112, member: 97077"] With regard to not stopping the flow of the game, I tend to agree with that unless the DM does something egregious. There's really nothing in the context of the game that is going to be important enough[I] to me[/I] to stop the game and have a conversation about it. Railroad me, block me, make a bad adjudication, make my character look like a fool - fine. If it bothers me, I'll talk to the DM later about it. I don't think anyone is a bad player for speaking up about these things, but I would probably take a dim view of a fellow player's interruption if it was truly a minor issue that could otherwise be overlooked by a reasonable person or addressed at a later date. I think for the most part this sort of viewpoint, which I think is fairly common, is not so much about deference to the god-king DM as it is about not wanting to derail the game with Yet Another Unimportant Side Discussion which plague many games already. I can't be the only one to have played with players that would interject insignificant details or rules that changed nothing and who interrupted the game by doing so. I really don't see that assumption as universal though, likely diminished from what it may have once been perceived to be, and even when it was more prevalent, anyone with a brain could have seen it for the hogwash it was. So really I have no pity for folks who bought into that silly notion. But just like any conversation in a group, choose your battles and timing wisely to achieve the result you want. Otherwise you risk looking like a bigger jerk than the DM who offended. [/QUOTE]
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