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Why defend railroading?
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<blockquote data-quote="Urriak Uruk" data-source="post: 8342172" data-attributes="member: 7015558"><p>I definitely disagree; it is unreasonable to expect the DM to prepare encounters for every possible choice the players make. I would say most DMs have a list of encounters and NPCs they plan for the PCs to meet, and rearrange them to meet the player's choices.</p><p></p><p>For example, if you watch Brennan Lee Mulligan DMing the first season of Fantasy High; the encounters are all planned out ahead of time (they have to be, in order to get the minis and maps prepared). At no point do I think that game is a railroad, as the players have so many choices between encounters to get from one to another. The encounter is always going to happen no matter what choices are made (although I'm sure things change on the margins, like what NPCs are present), but I would not say that it is a "Railroaded Campaign." It's certainly not a <em>bad </em>game.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8342172, member: 7015558"] I definitely disagree; it is unreasonable to expect the DM to prepare encounters for every possible choice the players make. I would say most DMs have a list of encounters and NPCs they plan for the PCs to meet, and rearrange them to meet the player's choices. For example, if you watch Brennan Lee Mulligan DMing the first season of Fantasy High; the encounters are all planned out ahead of time (they have to be, in order to get the minis and maps prepared). At no point do I think that game is a railroad, as the players have so many choices between encounters to get from one to another. The encounter is always going to happen no matter what choices are made (although I'm sure things change on the margins, like what NPCs are present), but I would not say that it is a "Railroaded Campaign." It's certainly not a [I]bad [/I]game. [/QUOTE]
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