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Why defend railroading?
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<blockquote data-quote="Bedrockgames" data-source="post: 8342571" data-attributes="member: 85555"><p>Yes because it is a physical location. </p><p></p><p>No but it is based on terrain and region. And I do fit the result to the area and the context of what is going on. And the map is objective, so things aren't going to move around. Fortress of Doom isn't going to just show up int he south because that is the direction the players went. And the inhabitants of the fortress of doom will be more likely to be encountered in the area around fortress of doom. </p><p></p><p>And I am not saying there isn't gray here. Obviously random encounters are random. The choices leading to those are more about the preparation the players take, which type of terrain they choose to risk venturing into, etc. But if I am I am saying X is going to happen regardless, that is the railroad part of it. But even then a lot of my random entries do account for direction by being open (for instance saying: 1d10 disciples from the nearest sect HQ). So picking directions, even randomly will impact even a random encounter to a degree. Right now we are focused on the choice being about cardinal directions, but fundamentally this is about not giving weight to player choices and just having things happen because the GM decides.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8342571, member: 85555"] Yes because it is a physical location. No but it is based on terrain and region. And I do fit the result to the area and the context of what is going on. And the map is objective, so things aren't going to move around. Fortress of Doom isn't going to just show up int he south because that is the direction the players went. And the inhabitants of the fortress of doom will be more likely to be encountered in the area around fortress of doom. And I am not saying there isn't gray here. Obviously random encounters are random. The choices leading to those are more about the preparation the players take, which type of terrain they choose to risk venturing into, etc. But if I am I am saying X is going to happen regardless, that is the railroad part of it. But even then a lot of my random entries do account for direction by being open (for instance saying: 1d10 disciples from the nearest sect HQ). So picking directions, even randomly will impact even a random encounter to a degree. Right now we are focused on the choice being about cardinal directions, but fundamentally this is about not giving weight to player choices and just having things happen because the GM decides. [/QUOTE]
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Why defend railroading?
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