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Why defend railroading?
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<blockquote data-quote="Bedrockgames" data-source="post: 8342579" data-attributes="member: 85555"><p>Also just to address one other point about this: in an ideal world, just personal preference, I would do so. I would have things mapped out that granularly in terms of how my encounter charts are set up in order to make decisions even at the very microscopic level of the map, be meaningful. in reality that is not feasible for most GMs, and certainly not for me, so I simplify and try to get it down best I can so their choices are meaningful when they travel. My way of doing this is having different encounter TNs for different areas of the map, different encounter charts for different sections, and have entries rely on reference to location (so saying things like encounter with the most appropriate type of demonic creature, or encounters with officials from the nearest city, etc). It is simplified but it does attempt to make something like a choice of direction matter (or at the very least a choice to go into this particular set of woods matter). This is more about style than railroad but I did want to address this point in terms of what I like to actually do here</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8342579, member: 85555"] Also just to address one other point about this: in an ideal world, just personal preference, I would do so. I would have things mapped out that granularly in terms of how my encounter charts are set up in order to make decisions even at the very microscopic level of the map, be meaningful. in reality that is not feasible for most GMs, and certainly not for me, so I simplify and try to get it down best I can so their choices are meaningful when they travel. My way of doing this is having different encounter TNs for different areas of the map, different encounter charts for different sections, and have entries rely on reference to location (so saying things like encounter with the most appropriate type of demonic creature, or encounters with officials from the nearest city, etc). It is simplified but it does attempt to make something like a choice of direction matter (or at the very least a choice to go into this particular set of woods matter). This is more about style than railroad but I did want to address this point in terms of what I like to actually do here [/QUOTE]
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