Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8342647" data-attributes="member: 16814"><p>I'm not sure I follow this. Let's say we have path A and path B. The players learn that there is an encounter of a specific type on path A -- an ogre. They choose to go down path B explicitly to avoid this encounter. The GM determines (however) that they still have some encounter along path B. Okay, we have the setup. I see a few ways this can play out, and I'm not sure it's at all visible to the players:</p><p></p><p>1) The GM moves the ogre encounter, but reskins it as something non-ogre (I guess there's a useful set of stats)? The players do not encounter an ogre, but instead a stat-block like an ogre but with a few flavor changes and perhaps minor mechanical ones? </p><p></p><p>2) The GM rolls on their random encounter table, and gets an ogre. I'm not sure where this leaves us.</p><p></p><p>3) The GM has an entirely different encounter than an ogre or re-skinned ogre.</p><p></p><p>So, across 1, 2, and 3, the players still have an encounter no matter what. In 1) the GM "palette shifts" but the players may or may not be able to discern this, but they don't encounter an ogre, just a ogre-y stat block. In 2) there's nothing at all railroad-y or palette shifting or quantum ogre-y, but the players still encounter an ogre. In 3, the players don't encounter an ogre (yay!) but still have an encounter. This might looks the same as a successful palette shift to the players.</p><p></p><p>This appears that "palette shifting (1)" is somewhat overblown, in that you can have the same appearance without the attempt (3), and an even worse appearance without the attempt (2). I'm not sure this concept does a lot of work.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8342647, member: 16814"] I'm not sure I follow this. Let's say we have path A and path B. The players learn that there is an encounter of a specific type on path A -- an ogre. They choose to go down path B explicitly to avoid this encounter. The GM determines (however) that they still have some encounter along path B. Okay, we have the setup. I see a few ways this can play out, and I'm not sure it's at all visible to the players: 1) The GM moves the ogre encounter, but reskins it as something non-ogre (I guess there's a useful set of stats)? The players do not encounter an ogre, but instead a stat-block like an ogre but with a few flavor changes and perhaps minor mechanical ones? 2) The GM rolls on their random encounter table, and gets an ogre. I'm not sure where this leaves us. 3) The GM has an entirely different encounter than an ogre or re-skinned ogre. So, across 1, 2, and 3, the players still have an encounter no matter what. In 1) the GM "palette shifts" but the players may or may not be able to discern this, but they don't encounter an ogre, just a ogre-y stat block. In 2) there's nothing at all railroad-y or palette shifting or quantum ogre-y, but the players still encounter an ogre. In 3, the players don't encounter an ogre (yay!) but still have an encounter. This might looks the same as a successful palette shift to the players. This appears that "palette shifting (1)" is somewhat overblown, in that you can have the same appearance without the attempt (3), and an even worse appearance without the attempt (2). I'm not sure this concept does a lot of work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top