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Why defend railroading?
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<blockquote data-quote="Don Durito" data-source="post: 8342651" data-attributes="member: 6687260"><p>There is perhaps a grey area here. If the players expect that everything has already been mapped out by the GM, and that they are exploring a fully mapped out area, then the GM should not be moving things around.</p><p></p><p>But that's not always the case. In a procedurally generated hex crawl there may stocking of hexes on the fly. And in this case, I don't think random is fundamentally different to GM choice in terms of railroading (in other ways yes, but that's a different discussion). Now not every location will fit in every direction, but as you say that's the same for monsters, so I don't see a fundamental distinction here.</p><p></p><p>If the space in the game is more abstractly defined, then again, it may not be an issue. There may not even be a map to explore, or it may be so zoomed out as to leave the particulars of the local region undefined.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8342651, member: 6687260"] There is perhaps a grey area here. If the players expect that everything has already been mapped out by the GM, and that they are exploring a fully mapped out area, then the GM should not be moving things around. But that's not always the case. In a procedurally generated hex crawl there may stocking of hexes on the fly. And in this case, I don't think random is fundamentally different to GM choice in terms of railroading (in other ways yes, but that's a different discussion). Now not every location will fit in every direction, but as you say that's the same for monsters, so I don't see a fundamental distinction here. If the space in the game is more abstractly defined, then again, it may not be an issue. There may not even be a map to explore, or it may be so zoomed out as to leave the particulars of the local region undefined. [/QUOTE]
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Why defend railroading?
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