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Why defend railroading?
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<blockquote data-quote="pemerton" data-source="post: 8342968" data-attributes="member: 42582"><p>This is no more persuasive an attack upon this particular GM-side approach to scene-framing, then it is as an attack I've encountered many times upon the use of Wises check in Burning Wheel.</p><p></p><p>In the BW game where I'm a player, my character Thurgon has a sorcerer sidekick Aramina, who is skilled in Great Masters-wise. At one point I, playing Aramina, declared as an action <em>Don't I recall that the wizard Evard's tower is around here? </em>The GM set a difficulty for the ensuing Great Masters-wise check; I made the roll, and succeeded; hence, in the fiction, it was true that Evard's tower was around there. We travelled to it, and in fact it was haunted (by a demon).</p><p></p><p>It really is no different, as an act of authorship, to say <em>You come to a clearing in the woods - there's a tower! </em>or to say <em>You come to a clearing in the woods - there's a small fire where a vagabond is cooking the rabbit she's caught</em>.</p><p></p><p>We could also point to Dungeon World (which I believe you have played?), thinking about Spout Lore or Discern Realities. The Lore spouted might be <em>You've heard of a tower in the middle of the forest</em>. Something may not be what it appears to be, because there is a ship-burial beneath the slight mound at the centre of the clearing. I'd expect that sort of thing to be pretty typical in DW. The haunted house encounter is being created via a different (more GM fiat-ish) method; but its basic character as an act of authorship is no different.</p><p></p><p></p><p>You are making <em>very </em>strong normative assumptions here about how RPGing works.</p><p></p><p>I started my 4e campaign using the module Night's Dark Terror. As per the module, when the PCs arrived at the homestead it was under attack from goblins. On the way to the homestead, the PCs had been assaulted by The Iron Ring slavers while boating down the river. I didn't roll for either of these encounters - they were fun, in my view worked <em>much better </em>in 4e than they would have in B/X.</p><p></p><p>In my Prince Valiant campaign, when I used a ghost episode, I began it by narrating the (travelling) PCs' encounter with another traveller. That other traveller turned out to be a ghost. But I didn't make any random checks here - I just framed the PCs into a situation that I thought would be interesting. <a href="https://www.enworld.org/threads/prince-valiant-actual-play.654732/" target="_blank">Which it was.</a></p></blockquote><p></p>
[QUOTE="pemerton, post: 8342968, member: 42582"] This is no more persuasive an attack upon this particular GM-side approach to scene-framing, then it is as an attack I've encountered many times upon the use of Wises check in Burning Wheel. In the BW game where I'm a player, my character Thurgon has a sorcerer sidekick Aramina, who is skilled in Great Masters-wise. At one point I, playing Aramina, declared as an action [I]Don't I recall that the wizard Evard's tower is around here? [/I]The GM set a difficulty for the ensuing Great Masters-wise check; I made the roll, and succeeded; hence, in the fiction, it was true that Evard's tower was around there. We travelled to it, and in fact it was haunted (by a demon). It really is no different, as an act of authorship, to say [I]You come to a clearing in the woods - there's a tower! [/I]or to say [I]You come to a clearing in the woods - there's a small fire where a vagabond is cooking the rabbit she's caught[/I]. We could also point to Dungeon World (which I believe you have played?), thinking about Spout Lore or Discern Realities. The Lore spouted might be [I]You've heard of a tower in the middle of the forest[/I]. Something may not be what it appears to be, because there is a ship-burial beneath the slight mound at the centre of the clearing. I'd expect that sort of thing to be pretty typical in DW. The haunted house encounter is being created via a different (more GM fiat-ish) method; but its basic character as an act of authorship is no different. You are making [I]very [/I]strong normative assumptions here about how RPGing works. I started my 4e campaign using the module Night's Dark Terror. As per the module, when the PCs arrived at the homestead it was under attack from goblins. On the way to the homestead, the PCs had been assaulted by The Iron Ring slavers while boating down the river. I didn't roll for either of these encounters - they were fun, in my view worked [I]much better [/I]in 4e than they would have in B/X. In my Prince Valiant campaign, when I used a ghost episode, I began it by narrating the (travelling) PCs' encounter with another traveller. That other traveller turned out to be a ghost. But I didn't make any random checks here - I just framed the PCs into a situation that I thought would be interesting. [url=https://www.enworld.org/threads/prince-valiant-actual-play.654732/]Which it was.[/url] [/QUOTE]
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