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Why defend railroading?
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<blockquote data-quote="Bedrockgames" data-source="post: 8343018" data-attributes="member: 85555"><p>I think we can definitely talk about meaningful choices as well and what makes a choice more meaningful. But I would also say sometimes the players think they are picking between two concealed things in a situation they believe to be objective. They don't expect to be making an informed choice in all these cases, sometimes the fun is just hoping to pick the right one in a tense situation or something. But if it turns out its just a fixed shell game, I think most players would feel like they didn't really have a choice (even if it wasn't as significant or informed a choice as something less like pick A or B with no other information to go on). It is the fact that the GM is presenting a situation that feels like choosing between different options will have a real impact on what happens (even if you are choosing blind) when in reality its an illusion and the impact has already been decided.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8343018, member: 85555"] I think we can definitely talk about meaningful choices as well and what makes a choice more meaningful. But I would also say sometimes the players think they are picking between two concealed things in a situation they believe to be objective. They don't expect to be making an informed choice in all these cases, sometimes the fun is just hoping to pick the right one in a tense situation or something. But if it turns out its just a fixed shell game, I think most players would feel like they didn't really have a choice (even if it wasn't as significant or informed a choice as something less like pick A or B with no other information to go on). It is the fact that the GM is presenting a situation that feels like choosing between different options will have a real impact on what happens (even if you are choosing blind) when in reality its an illusion and the impact has already been decided. [/QUOTE]
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