Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 8343061" data-attributes="member: 7025508"><p>Frankly, sometimes it is actually good idea for the GM to make the player misconceptions true or at least make <em>something</em> related to them. If players get weirdly obsessed about some thing the GM meant just to be a meaningless throwaway detail (as they sometimes do,) then the GM might as well make the thing to have at least some meaning. It is far more satisfying to the players than letting them to waste hours of their time on something that will lead absolutely nowhere. And yes, this is illusionism, and yes, I think that if used sparingly this is a good idea.</p><p></p><p>And this relates to the other side of the railroad, that is hard to articulate, and one which I feel is prone to cause at least as much frustration than railroading (or "railroading.") I feel that in fear of railroads, some GMs simply let the PCs aimlessly wander around, chase wild geese, and generally get frustrated as nothing coherent or interesting happens. Yes, there might be some interesting things the GM is planned, but the GM will certainly not "railroad" the players to them! No, they must have perfect unhindered agency to waste their time on boring inconsequential things (that they have no way of knowing are inconsequential.)</p><p></p><p>Now that was pretty hyperbolic description, but I've seen episodes of something like that crop up in several games, and I frankly find it more frustrating than "railroads." My personal motto as a GM is something like: "whatever you do, something interesting will happen." And if it requires illusionism to do it, so be it!</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8343061, member: 7025508"] Frankly, sometimes it is actually good idea for the GM to make the player misconceptions true or at least make [I]something[/I] related to them. If players get weirdly obsessed about some thing the GM meant just to be a meaningless throwaway detail (as they sometimes do,) then the GM might as well make the thing to have at least some meaning. It is far more satisfying to the players than letting them to waste hours of their time on something that will lead absolutely nowhere. And yes, this is illusionism, and yes, I think that if used sparingly this is a good idea. And this relates to the other side of the railroad, that is hard to articulate, and one which I feel is prone to cause at least as much frustration than railroading (or "railroading.") I feel that in fear of railroads, some GMs simply let the PCs aimlessly wander around, chase wild geese, and generally get frustrated as nothing coherent or interesting happens. Yes, there might be some interesting things the GM is planned, but the GM will certainly not "railroad" the players to them! No, they must have perfect unhindered agency to waste their time on boring inconsequential things (that they have no way of knowing are inconsequential.) Now that was pretty hyperbolic description, but I've seen episodes of something like that crop up in several games, and I frankly find it more frustrating than "railroads." My personal motto as a GM is something like: "whatever you do, something interesting will happen." And if it requires illusionism to do it, so be it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top