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Why defend railroading?
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<blockquote data-quote="TheSword" data-source="post: 8343208" data-attributes="member: 6879661"><p>I don’t think you do.</p><p></p><p>Conceive of an adventure that takes place in one location… an inn.</p><p></p><p>Several events and actors arriving are scheduled to happen in that inn across the day and night. Actions the PCs take earlier in the day might change what occurs later on (agency). At 10pm an ogre is going to enter the bar room looking for a thief who stole from him earlier in the day. How that encounter goes will depend on choices they took earlier and how they interact with it. I fail to see how there is any loss of agency in this adventure… the adventurers choices meaningfully affect how the future story is resolved.</p><p></p><p>The didactic approach I keep seeing repeated is that everything must be plotted on a map and the adventures wander around bumping into encounters. Which is in itself a fallacy because a hex grid still assumes that the PCs happen to be passing the exact correct point in that 25 square mile area hex.</p><p></p><p>It’s an approach what is unfortunately rooted in place Maxperson and I really don’t think you get it yet.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8343208, member: 6879661"] I don’t think you do. Conceive of an adventure that takes place in one location… an inn. Several events and actors arriving are scheduled to happen in that inn across the day and night. Actions the PCs take earlier in the day might change what occurs later on (agency). At 10pm an ogre is going to enter the bar room looking for a thief who stole from him earlier in the day. How that encounter goes will depend on choices they took earlier and how they interact with it. I fail to see how there is any loss of agency in this adventure… the adventurers choices meaningfully affect how the future story is resolved. The didactic approach I keep seeing repeated is that everything must be plotted on a map and the adventures wander around bumping into encounters. Which is in itself a fallacy because a hex grid still assumes that the PCs happen to be passing the exact correct point in that 25 square mile area hex. It’s an approach what is unfortunately rooted in place Maxperson and I really don’t think you get it yet. [/QUOTE]
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Why defend railroading?
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