Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadence" data-source="post: 8343234" data-attributes="member: 6701124"><p>I think it's just that some people don't think it's worth the effort to worry about whether the players' decisions affect <em>everything</em> after it, instead they only worry about the parts the players were aware of, players were concerned with, and parts that were already established in game lore finalized through revelation to the players -- whereas other people worry about all of it. The only problem I see is when some people label the former as not role-playing or construe rail-roadings definition to have been bestowed from on high to apply to both equally -- instead of merely being things they don't like or things they wouldn't want to participate in or their definition of it.</p><p></p><p>I'm in the former camp. Part of that might be that it feels really hard for me for someone to have written down every possible encounter the players could have anywhere in advance -- and that if one is made up on the spot it feels like it is probably related to what was already in the DMs head. Comparing having one or few pre-visioned encounters in their head to drop in when it seems appropriate (the ogre dropping in a bit down any path), to deciding to roll a die when it seems appropriate to pull out one of several encounter ideas out of thin air or a random table (occurring at some point that seems reasonable down whatever path they chose) seems to me a matter of degree than type. Making sure the party always gets to the dungeon and spends a week there, in spite of their intentions and/or trying not to, seems very different to me.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8343234, member: 6701124"] I think it's just that some people don't think it's worth the effort to worry about whether the players' decisions affect [I]everything[/I] after it, instead they only worry about the parts the players were aware of, players were concerned with, and parts that were already established in game lore finalized through revelation to the players -- whereas other people worry about all of it. The only problem I see is when some people label the former as not role-playing or construe rail-roadings definition to have been bestowed from on high to apply to both equally -- instead of merely being things they don't like or things they wouldn't want to participate in or their definition of it. I'm in the former camp. Part of that might be that it feels really hard for me for someone to have written down every possible encounter the players could have anywhere in advance -- and that if one is made up on the spot it feels like it is probably related to what was already in the DMs head. Comparing having one or few pre-visioned encounters in their head to drop in when it seems appropriate (the ogre dropping in a bit down any path), to deciding to roll a die when it seems appropriate to pull out one of several encounter ideas out of thin air or a random table (occurring at some point that seems reasonable down whatever path they chose) seems to me a matter of degree than type. Making sure the party always gets to the dungeon and spends a week there, in spite of their intentions and/or trying not to, seems very different to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top