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Why defend railroading?
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<blockquote data-quote="Bedrockgames" data-source="post: 8343391" data-attributes="member: 85555"><p>This is definitely a solution to railroading. I don't disagree with your claim here about style and approach. But I don't think that alters the definition of railroading. A series of planned encounters you can't avoid are pretty much a railroad, and one way to side step that railroad is to build in ways that allow players to avoid them or have other encounters (i.e. the forks in the road being set and meaningful) but another is like you say give the players more control over what encounters have meaning. But I think in both instance, the thing being reacted to is the problem of railroading and feeling like you are being railroaded.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8343391, member: 85555"] This is definitely a solution to railroading. I don't disagree with your claim here about style and approach. But I don't think that alters the definition of railroading. A series of planned encounters you can't avoid are pretty much a railroad, and one way to side step that railroad is to build in ways that allow players to avoid them or have other encounters (i.e. the forks in the road being set and meaningful) but another is like you say give the players more control over what encounters have meaning. But I think in both instance, the thing being reacted to is the problem of railroading and feeling like you are being railroaded. [/QUOTE]
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Why defend railroading?
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