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Why defend railroading?
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<blockquote data-quote="Bedrockgames" data-source="post: 8343969" data-attributes="member: 85555"><p>We have three working examples so I think it depends on the one (I am actually a little unclear what the destination is in the case of the ogre). But let's say there are two paths and one goes to the beech, one goes to Shakespeare. And instead of an ogre let's say Biff Tannen is blocking one of the destinations. This would be equivalent to having Biff be there to stop them whether they picked the beech or Shakespeare. As a player, if I knew the GM was doing that, I would feel like it was a railroad, and I would prefer that, even if I don' know Biff is in play, that the GM doesn't move Biff from one location to the other just to make sure we encounter him. You can have a planned encounter with Biff, but at least make our choices matter. A less railroady way would be for Biff to go to one location, if we don't show up, he eventually checks out the other one (and perhaps that gives us an advantage or at least makes the encounter different in some way: maybe we even have a chance to hear about his approach and escape before he gets there). If the GM is making decisions about where Biff is, and sticking to them, then our choices about where we are going will matter even if we aren't immediately aware of it (our choice of direction is producing different situations).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8343969, member: 85555"] We have three working examples so I think it depends on the one (I am actually a little unclear what the destination is in the case of the ogre). But let's say there are two paths and one goes to the beech, one goes to Shakespeare. And instead of an ogre let's say Biff Tannen is blocking one of the destinations. This would be equivalent to having Biff be there to stop them whether they picked the beech or Shakespeare. As a player, if I knew the GM was doing that, I would feel like it was a railroad, and I would prefer that, even if I don' know Biff is in play, that the GM doesn't move Biff from one location to the other just to make sure we encounter him. You can have a planned encounter with Biff, but at least make our choices matter. A less railroady way would be for Biff to go to one location, if we don't show up, he eventually checks out the other one (and perhaps that gives us an advantage or at least makes the encounter different in some way: maybe we even have a chance to hear about his approach and escape before he gets there). If the GM is making decisions about where Biff is, and sticking to them, then our choices about where we are going will matter even if we aren't immediately aware of it (our choice of direction is producing different situations). [/QUOTE]
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