Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8347061" data-attributes="member: 22779"><p>I've always found that the expansion of Rule 0 from the early days to now to be problematic. Rule 0, back in the day, basically said, "When there is a point in the game where either the rules are conflicting or absent, the DM is empowered to make a ruling and the table is expected to abide by that ruling. " Which, back in the day, made perfect sense since the rules systems of early RPG's were lacking resolution mechanics for so many things. The infamous "Can I swim" question in early D&D, for example. "How far can I jump?" is another one. The rules are either conflicting or absent, so, the DM steps in to fill in the gaps.</p><p></p><p>But, now, rulesets are largely comprehensive. Many RPG's have basic, comprehesive rules for determining success. Roll X and you succeed - Savage Worlds for example has this - any result of 6 (I think it's six, five or six? It's been a while) is a success. How you get that six doesn't matter - whether it's a d4 with pluses or a d12 - so long as you score a six, you succeed. There's no real need for any Rule 0 engagement. </p><p></p><p>The trick is, people have expanded on the notion of Rule 0 to change the DM from referee to rules creator. Referee's don't make the rules. Or, well, they shouldn't. Which means that people point to Rule 0 as justification for anything the DM does. You decide to take away a warlock's powers because they didn't play out their pact to your satisfaction? Rule 0! Never minding that there's absolutely nothing in the 5e ruleset that even suggests that a DM can or even should do this. Of course a DM can do this. It's Rule 0!</p><p></p><p>As you can see, I'm not a huge fan of Rule 0 as it's typically used by some DM's. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 8347061, member: 22779"] I've always found that the expansion of Rule 0 from the early days to now to be problematic. Rule 0, back in the day, basically said, "When there is a point in the game where either the rules are conflicting or absent, the DM is empowered to make a ruling and the table is expected to abide by that ruling. " Which, back in the day, made perfect sense since the rules systems of early RPG's were lacking resolution mechanics for so many things. The infamous "Can I swim" question in early D&D, for example. "How far can I jump?" is another one. The rules are either conflicting or absent, so, the DM steps in to fill in the gaps. But, now, rulesets are largely comprehensive. Many RPG's have basic, comprehesive rules for determining success. Roll X and you succeed - Savage Worlds for example has this - any result of 6 (I think it's six, five or six? It's been a while) is a success. How you get that six doesn't matter - whether it's a d4 with pluses or a d12 - so long as you score a six, you succeed. There's no real need for any Rule 0 engagement. The trick is, people have expanded on the notion of Rule 0 to change the DM from referee to rules creator. Referee's don't make the rules. Or, well, they shouldn't. Which means that people point to Rule 0 as justification for anything the DM does. You decide to take away a warlock's powers because they didn't play out their pact to your satisfaction? Rule 0! Never minding that there's absolutely nothing in the 5e ruleset that even suggests that a DM can or even should do this. Of course a DM can do this. It's Rule 0! As you can see, I'm not a huge fan of Rule 0 as it's typically used by some DM's. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top