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Why defend railroading?
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<blockquote data-quote="Campbell" data-source="post: 8347412" data-attributes="member: 16586"><p>[USER=42582]@pemerton[/USER] </p><p></p><p>I think there's a phenomenal difference between the expectation that we will all honor and engage with the material another player brings to the table and the sort of specific expectations that most hooks bring of a particular orientation towards the fiction or in the case of another player specific expectations of that characters' concept or story arc than something like scene framing or Burning Wheel beliefs that require engagement, but do not stipulate how you have to engage.</p><p></p><p>In our Vampire game right now the threat of a Giovanni plans to unravel the Camarilla's power base in Amsterdam are hanging over us like the Sword of Democles, but we all have a personal stake and the way we choose to engage with it is entirely up to us. My character is currently doing all he can to unravel that plan (although he might take advantage of the opportunity to clear some pieces off the board as well), but the other characters are positioning themselves in different ways. It's expected that we are going to engage with the scenario, but how we choose to engage (including the allies and enemies we choose to make) is largely up to us.</p><p></p><p>This is phenomenally different from something like an adventure path where my methods may be up to me, but my objectives are all decided by the scenario or GM.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8347412, member: 16586"] [USER=42582]@pemerton[/USER] I think there's a phenomenal difference between the expectation that we will all honor and engage with the material another player brings to the table and the sort of specific expectations that most hooks bring of a particular orientation towards the fiction or in the case of another player specific expectations of that characters' concept or story arc than something like scene framing or Burning Wheel beliefs that require engagement, but do not stipulate how you have to engage. In our Vampire game right now the threat of a Giovanni plans to unravel the Camarilla's power base in Amsterdam are hanging over us like the Sword of Democles, but we all have a personal stake and the way we choose to engage with it is entirely up to us. My character is currently doing all he can to unravel that plan (although he might take advantage of the opportunity to clear some pieces off the board as well), but the other characters are positioning themselves in different ways. It's expected that we are going to engage with the scenario, but how we choose to engage (including the allies and enemies we choose to make) is largely up to us. This is phenomenally different from something like an adventure path where my methods may be up to me, but my objectives are all decided by the scenario or GM. [/QUOTE]
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Why defend railroading?
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