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Why defend railroading?
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<blockquote data-quote="Campbell" data-source="post: 8347488" data-attributes="member: 16586"><p>Sure. Our game is primarily a social crawl so access to particular NPCs can be important for achieving our personal objectives. Each PC has personal connections that would be much more difficult to access without the cooperation of another player character. The deck is also mostly stacked against us so we often need allies. Even friendly NPCs are likely to ask for significant concessions so it's helpful to maintain those connections. There's a social currency called boons in setting and the rules that carries a lot of weight. We often end up owing each other quite a bit.</p><p></p><p>One thing that has really helped is there is an additional XP reward for bringing in the other characters to your personal objectives.</p><p></p><p>Another that I think has really helped is that Vitae/Blood can be somewhat hard to get and can make it harder to maintain control as it gets low so having other vampires to depend on when you are in rough shape is a definite plus. The risk of losing control often helps keep us together.</p><p></p><p>We also have a shared place that it is assumed we all travel back to on a regular basis to kibitz and talk shop/plans. So when things get a bit too spread out we often meet back up.</p><p></p><p>More than anything though we keep a meta channel open where we discuss plans and might say stuff like "Let's handle X tonight and Y next session." We're also really good at being fans of each other's characters. There are times when one character may have the narrative spotlight for up to 20 minutes. Sometimes I get so caught up in other characters' scenes I will ask the GM to wait on my character's scenes.</p><p></p><p>Quick programming note : the version we are playing is custom and takes a lot of mechanical inspiration from Blades in the Dark, Sorcerer and Chronicles of Darkness. A lot of the GMing techniques are drawn from Sorcerer and Blades in the Dark.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8347488, member: 16586"] Sure. Our game is primarily a social crawl so access to particular NPCs can be important for achieving our personal objectives. Each PC has personal connections that would be much more difficult to access without the cooperation of another player character. The deck is also mostly stacked against us so we often need allies. Even friendly NPCs are likely to ask for significant concessions so it's helpful to maintain those connections. There's a social currency called boons in setting and the rules that carries a lot of weight. We often end up owing each other quite a bit. One thing that has really helped is there is an additional XP reward for bringing in the other characters to your personal objectives. Another that I think has really helped is that Vitae/Blood can be somewhat hard to get and can make it harder to maintain control as it gets low so having other vampires to depend on when you are in rough shape is a definite plus. The risk of losing control often helps keep us together. We also have a shared place that it is assumed we all travel back to on a regular basis to kibitz and talk shop/plans. So when things get a bit too spread out we often meet back up. More than anything though we keep a meta channel open where we discuss plans and might say stuff like "Let's handle X tonight and Y next session." We're also really good at being fans of each other's characters. There are times when one character may have the narrative spotlight for up to 20 minutes. Sometimes I get so caught up in other characters' scenes I will ask the GM to wait on my character's scenes. Quick programming note : the version we are playing is custom and takes a lot of mechanical inspiration from Blades in the Dark, Sorcerer and Chronicles of Darkness. A lot of the GMing techniques are drawn from Sorcerer and Blades in the Dark. [/QUOTE]
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