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Why defend railroading?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8347794" data-attributes="member: 82106"><p>I think it is fair to say, based on how [USER=16814]@Ovinomancer[/USER] disagrees with some of my techniques that PbtA/DW GMing is not a perfectly specified thing, by a long shot. No doubt all of our games have shaded in one direction or another and leaned more towards GM introduced plot elements or overall direction, or less. [USER=6696971]@Manbearcat[/USER] seems to object somewhat to some of the things I describe as well, and your game sounds like there's a lot of 'lounging around' by contrast to how I have typically run DW. I wouldn't venture an opinion as to how railroady or not it is, myself.</p><p></p><p>I mean, in DW, the GM is definitely supposed to put together fronts, and set up dooms to go with them. The GM is a participant in the game, and has at least the authorial power of any other participant. There's probably no avoiding the truth that GMs will color a LOT of the action with their activities. They ARE describing all the scenes! Ideally those scenes should be organic and the players should be at the levers of the game to the extent of contributing substantially to lore and world building, as well as making choices for the PCs. </p><p></p><p>In my own games of DW there is rarely much wandering around coming up with projects to do, though. It is usually much more action-oriented. The PCs may get certain down time, now and then we've even agreed that years passed between scenes of adventure and simply filled in that time briefly in narrative, introducing new NPCs, or evolving their mundane stories a bit, but we never dwelled on that kind of thing too much. In terms of table time, the vast majority is "You're in real trouble now, lets see how you get out of that!" or something.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8347794, member: 82106"] I think it is fair to say, based on how [USER=16814]@Ovinomancer[/USER] disagrees with some of my techniques that PbtA/DW GMing is not a perfectly specified thing, by a long shot. No doubt all of our games have shaded in one direction or another and leaned more towards GM introduced plot elements or overall direction, or less. [USER=6696971]@Manbearcat[/USER] seems to object somewhat to some of the things I describe as well, and your game sounds like there's a lot of 'lounging around' by contrast to how I have typically run DW. I wouldn't venture an opinion as to how railroady or not it is, myself. I mean, in DW, the GM is definitely supposed to put together fronts, and set up dooms to go with them. The GM is a participant in the game, and has at least the authorial power of any other participant. There's probably no avoiding the truth that GMs will color a LOT of the action with their activities. They ARE describing all the scenes! Ideally those scenes should be organic and the players should be at the levers of the game to the extent of contributing substantially to lore and world building, as well as making choices for the PCs. In my own games of DW there is rarely much wandering around coming up with projects to do, though. It is usually much more action-oriented. The PCs may get certain down time, now and then we've even agreed that years passed between scenes of adventure and simply filled in that time briefly in narrative, introducing new NPCs, or evolving their mundane stories a bit, but we never dwelled on that kind of thing too much. In terms of table time, the vast majority is "You're in real trouble now, lets see how you get out of that!" or something. [/QUOTE]
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