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Why defend railroading?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8348151" data-attributes="member: 82106"><p>Well, yes, actually you needed a LOT more than what was stated! Who goes when? At what point is damage allocated? Is this all determined by the fiction? By GM dictate? By some part of application of the Chainmail rules? These are, to a wargamer at least, critical questions which are not clearly answered in the LBBs...</p><p></p><p>Even 1e only answers SOME of these questions, leaving more detailed ones, like how you work out positioning and if it is even relevant to the rules, to being worked out by the GM. </p><p></p><p>I agree that most people don't really notice how much is just extrapolated. I've been in a few threads before where people ABSOLUTELY refused to believe how much 1e's combat system simply doesn't answer or contradicts itself on, even when you put it out there in black and white. Everyone just sat down and played with someone that 'already knew' or else they just skimmed the rules and went with their own assumptions without even realizing it wasn't 'obvious' what the rules were. This can actually make it a bit hard to talk about TSR D&D in a some cases.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8348151, member: 82106"] Well, yes, actually you needed a LOT more than what was stated! Who goes when? At what point is damage allocated? Is this all determined by the fiction? By GM dictate? By some part of application of the Chainmail rules? These are, to a wargamer at least, critical questions which are not clearly answered in the LBBs... Even 1e only answers SOME of these questions, leaving more detailed ones, like how you work out positioning and if it is even relevant to the rules, to being worked out by the GM. I agree that most people don't really notice how much is just extrapolated. I've been in a few threads before where people ABSOLUTELY refused to believe how much 1e's combat system simply doesn't answer or contradicts itself on, even when you put it out there in black and white. Everyone just sat down and played with someone that 'already knew' or else they just skimmed the rules and went with their own assumptions without even realizing it wasn't 'obvious' what the rules were. This can actually make it a bit hard to talk about TSR D&D in a some cases. [/QUOTE]
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