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Why defend railroading?
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<blockquote data-quote="Thomas Shey" data-source="post: 8348231" data-attributes="member: 7026617"><p>Initiative was, indeed, an undefined element, but it was so routinely done as "roll to see which side goes first" in so many places I saw that I'm not sure "deciding" to use that is a meaningful term. Likewise, I'm not sure I ever saw anyone allocate damage other than when it was done. I'm not sure anyone would have even thought about doing it otherwise (and given the aforementioned chunkiness of initiative, I'm not sure doing it any other way would have meant anything unless someone decided to wait until the end of the fight that seems, to say the least, clunky; I suppose if you didn't apply damage until after the turn exchange that has some clear effects but the only cases where I saw that were people who had what they clearly considered houserules about similataneity in combat).</p><p></p><p></p><p></p><p>I've certainly seen--and this is more noticeable with AD&D1e than any other edition's players I've hit--people who were under the impression they played the game "by the book" when they actually used considerable amount of houserules (not only the kind that filled in gaps, but the kind that actively changed systems already presented).</p><p></p><p></p><p></p><p>Yup. But I do still maintain--as I reference with "when damage is applied" above--that it was relatively easy for a lot of people to go with the easiest and least thought-about method in a number of cases.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8348231, member: 7026617"] Initiative was, indeed, an undefined element, but it was so routinely done as "roll to see which side goes first" in so many places I saw that I'm not sure "deciding" to use that is a meaningful term. Likewise, I'm not sure I ever saw anyone allocate damage other than when it was done. I'm not sure anyone would have even thought about doing it otherwise (and given the aforementioned chunkiness of initiative, I'm not sure doing it any other way would have meant anything unless someone decided to wait until the end of the fight that seems, to say the least, clunky; I suppose if you didn't apply damage until after the turn exchange that has some clear effects but the only cases where I saw that were people who had what they clearly considered houserules about similataneity in combat). I've certainly seen--and this is more noticeable with AD&D1e than any other edition's players I've hit--people who were under the impression they played the game "by the book" when they actually used considerable amount of houserules (not only the kind that filled in gaps, but the kind that actively changed systems already presented). Yup. But I do still maintain--as I reference with "when damage is applied" above--that it was relatively easy for a lot of people to go with the easiest and least thought-about method in a number of cases. [/QUOTE]
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