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Why defend railroading?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8349004" data-attributes="member: 82106"><p>Yeah, in fact, TBH, I'm not much of a fan of house ruling. My experience is that GMs who are really into tinkering are mostly obsessed with their opinion of how things aught to work, rather than some broad (or even narrow) conception of altering the play of the game in any logical or coherent fashion. So, if I run into a GM who's going on about how they reworked half of some game, ESPECIALLY if they habitually do this with every game they run, then that's a Red Flag moment for me. lol.</p><p></p><p>PERSONALLY, I really don't run games with house rules much. I added a couple of very minor practices into my running of 4e, and ignored a couple of things, which technically might be considered 'house rules', but well within normal table variation for that game, as an example.</p><p></p><p>There are just so many games out there these days. If I want to do something, there's a game for it. Or else I can create one based on an existing game, as really a whole new game, like my current 4e-like hack game, which is NOT 4e, so not 'house ruled'. I'd happily build a PbtA game if I felt no existing one did something I wanted too. Those situations are getting rare though!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8349004, member: 82106"] Yeah, in fact, TBH, I'm not much of a fan of house ruling. My experience is that GMs who are really into tinkering are mostly obsessed with their opinion of how things aught to work, rather than some broad (or even narrow) conception of altering the play of the game in any logical or coherent fashion. So, if I run into a GM who's going on about how they reworked half of some game, ESPECIALLY if they habitually do this with every game they run, then that's a Red Flag moment for me. lol. PERSONALLY, I really don't run games with house rules much. I added a couple of very minor practices into my running of 4e, and ignored a couple of things, which technically might be considered 'house rules', but well within normal table variation for that game, as an example. There are just so many games out there these days. If I want to do something, there's a game for it. Or else I can create one based on an existing game, as really a whole new game, like my current 4e-like hack game, which is NOT 4e, so not 'house ruled'. I'd happily build a PbtA game if I felt no existing one did something I wanted too. Those situations are getting rare though! [/QUOTE]
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