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General Tabletop Discussion
*TTRPGs General
Why Defenses (saves)?
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<blockquote data-quote="Dausuul" data-source="post: 5750287" data-attributes="member: 58197"><p>That does bring up an interesting question, though. Why do we have an ablative mechanic for hit points but not for anything else? One of the worst bugaboos of older editions of D&D was the arbitrary nature of "save or die" and "save or lose" mechanics. Why not have a similar ablative defense for, say, willpower?</p><p></p><p>Not an <em>identical</em> defense, of course. To maintain the sense of variety, it would have to work differently in some qualitative way; perhaps you recover it from round to round, or use it to power offensive abilities, or suffer growing penalties as it goes down. But in many ways it would be superior to "Make a Will save. If you succeed, the vampire's gaze rolls off you like water off a duckbunny's back. If you fail, you are his slave and will probably be seen tomorrow standing in the sunlight trying to sparkle."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5750287, member: 58197"] That does bring up an interesting question, though. Why do we have an ablative mechanic for hit points but not for anything else? One of the worst bugaboos of older editions of D&D was the arbitrary nature of "save or die" and "save or lose" mechanics. Why not have a similar ablative defense for, say, willpower? Not an [i]identical[/i] defense, of course. To maintain the sense of variety, it would have to work differently in some qualitative way; perhaps you recover it from round to round, or use it to power offensive abilities, or suffer growing penalties as it goes down. But in many ways it would be superior to "Make a Will save. If you succeed, the vampire's gaze rolls off you like water off a duckbunny's back. If you fail, you are his slave and will probably be seen tomorrow standing in the sunlight trying to sparkle." [/QUOTE]
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Why Defenses (saves)?
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