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General Tabletop Discussion
*Pathfinder & Starfinder
Why did early editions of D&D rely on Treasure for experience points?
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<blockquote data-quote="gamerprinter" data-source="post: 6636014" data-attributes="member: 50895"><p>Well I found my experience generally true with many DMs, including myself as DM. I started with one group up until 1983, then I joined the US Army for 4 years (playing many games with different groups at different stations) and by the time I got out of the army, or shortly thereafter 2e was released. However, different DMs approached the game differently, as it was the early days of D&D and there were no absolute commonalities for every table. If I remember right, most of the time, if you rolled your own stats, and rolled terribly, most DMs would allow you a second set of rolls and use the second or best of the two. I can only remember one PC reaching 18th level in all the years I played 1e.</p><p></p><p>I played one UA barbarian that I recall. I had a better barbarian experience when the only version was from Dragon magazine, of course that guy had an intelligence of 4 (4d4 was the roll for intelligence from Dragon magazine), it was one of funnest/funniest PCs I had run (at the time) with natural 18's in STR, CON and CHA. I can't recall playing any other UA classes. Of course XP leveling was more for barbarians than wizards, if I recall correctly.</p><p></p><p>Yes, 2e was much less deadlier than 1e had ever been, and 3x hardly different than 2e in that way. As far as magic items went, most DMs were stingy, IME in 1e and unfun monsters were no more rare than any other rare encounter. I don't recall too many TPKs in 1e, but if your DM allowed you to roll a new character at the same level as the one that died, most everybody in the party died at least once by mid levels (7 - 10), some more than once.</p><p></p><p>Of course all this is probably anecdotal, but it was what I experienced.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6636014, member: 50895"] Well I found my experience generally true with many DMs, including myself as DM. I started with one group up until 1983, then I joined the US Army for 4 years (playing many games with different groups at different stations) and by the time I got out of the army, or shortly thereafter 2e was released. However, different DMs approached the game differently, as it was the early days of D&D and there were no absolute commonalities for every table. If I remember right, most of the time, if you rolled your own stats, and rolled terribly, most DMs would allow you a second set of rolls and use the second or best of the two. I can only remember one PC reaching 18th level in all the years I played 1e. I played one UA barbarian that I recall. I had a better barbarian experience when the only version was from Dragon magazine, of course that guy had an intelligence of 4 (4d4 was the roll for intelligence from Dragon magazine), it was one of funnest/funniest PCs I had run (at the time) with natural 18's in STR, CON and CHA. I can't recall playing any other UA classes. Of course XP leveling was more for barbarians than wizards, if I recall correctly. Yes, 2e was much less deadlier than 1e had ever been, and 3x hardly different than 2e in that way. As far as magic items went, most DMs were stingy, IME in 1e and unfun monsters were no more rare than any other rare encounter. I don't recall too many TPKs in 1e, but if your DM allowed you to roll a new character at the same level as the one that died, most everybody in the party died at least once by mid levels (7 - 10), some more than once. Of course all this is probably anecdotal, but it was what I experienced. [/QUOTE]
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Why did early editions of D&D rely on Treasure for experience points?
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