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*Pathfinder & Starfinder
Why did Invisibility get the shaft?
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<blockquote data-quote="jgsugden" data-source="post: 1402399" data-attributes="member: 2629"><p>Actually, many mages *do* have good move silently scores. Not outstanding, but enough to get past mediocre guards. Mages tend to have high dexterity and some of them even have extra bonuses from their familiar. All they need is a (cheap) set of elven boots to be good enough at moving silently to prowl around typical (listen 5 or less) guards. My sorcerer has a move silently of +14 at 12th level (elven boots, familiar, 22 dex (with a +6 enhancement item) with no ranks put in ... and that is *far* more than enough for him to sneak around against most foes. He makes a practice of hiding and moving silently most of the time ...</p><p></p><p>As for invisibility, they knew that changing the duration to 1 rd / lvl would prevent the use of invisibility for long term scouting. That was one of the reasons they did it. Scouting is the job of the rogue, bard or ranger (or perhaps the druid in wildshaped form). They wanted to reduce the ability of the arcane spellcaster to replace the party rogue.</p><p></p><p>The traditional role (1E and 2E) of the rogue/thief was to pick locks, find traps, sneak around, steal and provide one big hit in combat. A wizard can use <em>knock</em> to open locks, <em>detect magic</em> and <em>summon monster</em> spells to find traps, <em>invisibility</em> to sneak around, <em>charm</em> to steal and and most of their spells to deliver a big bout of damage in combat. I'm glad that they've taken steps to make the rogue/bard/ranger harder to replace with a wizard type character.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1402399, member: 2629"] Actually, many mages *do* have good move silently scores. Not outstanding, but enough to get past mediocre guards. Mages tend to have high dexterity and some of them even have extra bonuses from their familiar. All they need is a (cheap) set of elven boots to be good enough at moving silently to prowl around typical (listen 5 or less) guards. My sorcerer has a move silently of +14 at 12th level (elven boots, familiar, 22 dex (with a +6 enhancement item) with no ranks put in ... and that is *far* more than enough for him to sneak around against most foes. He makes a practice of hiding and moving silently most of the time ... As for invisibility, they knew that changing the duration to 1 rd / lvl would prevent the use of invisibility for long term scouting. That was one of the reasons they did it. Scouting is the job of the rogue, bard or ranger (or perhaps the druid in wildshaped form). They wanted to reduce the ability of the arcane spellcaster to replace the party rogue. The traditional role (1E and 2E) of the rogue/thief was to pick locks, find traps, sneak around, steal and provide one big hit in combat. A wizard can use [i]knock[/i] to open locks, [i]detect magic[/i] and [i]summon monster[/i] spells to find traps, [i]invisibility[/i] to sneak around, [i]charm[/i] to steal and and most of their spells to deliver a big bout of damage in combat. I'm glad that they've taken steps to make the rogue/bard/ranger harder to replace with a wizard type character. [/QUOTE]
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Why did Invisibility get the shaft?
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