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Why did Invisibility get the shaft?
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<blockquote data-quote="DarkMaster" data-source="post: 1402587" data-attributes="member: 16362"><p>Then let them figure out the hard way like I did "TPK" until they realised by themselves that scout are as important as fighter, as cleric and at high level mage.</p><p></p><p>In one of my campaing the player wanted a cleric, a fighter, barbarian and a mage. None of them had scouting ability. I never said anything, I assumed that they are old enough to decide what is best for them. None of them at social skill either, so they got fooled by a high bluff rogue disguised as a priest of a good god. They entered the "church" to get their reward and felt in right into a well prepared ambushed, they all died. A rogue could have noticed that the guy was suspcsious (sense motive) and go in the church to investigate the church before going in. Then the party would have come prepared. Even without the sense motive they could had investigate a bit more before going in, but at the time no one had the skills.</p><p>Without a scout you end-up having your party fighting opponent that are almost always prepared and they are almost never prepared. They hear the plate armor fighter coming meter away and the party has no way of knowing what is front of them. </p><p></p><p>The next party was made of a Barbarian, a rogue, fighter, sorcerer and cleric (we had one new player). quickly the barbarian took ranger level. </p><p></p><p>There was someone mentioning hiring a scout, their opponent with little intelligence will quickly figure out that they always hire scout before going in and will make sure that the party hire the right scout before they attack their lair.</p><p></p><p>Never better served than by yourself.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1402587, member: 16362"] Then let them figure out the hard way like I did "TPK" until they realised by themselves that scout are as important as fighter, as cleric and at high level mage. In one of my campaing the player wanted a cleric, a fighter, barbarian and a mage. None of them had scouting ability. I never said anything, I assumed that they are old enough to decide what is best for them. None of them at social skill either, so they got fooled by a high bluff rogue disguised as a priest of a good god. They entered the "church" to get their reward and felt in right into a well prepared ambushed, they all died. A rogue could have noticed that the guy was suspcsious (sense motive) and go in the church to investigate the church before going in. Then the party would have come prepared. Even without the sense motive they could had investigate a bit more before going in, but at the time no one had the skills. Without a scout you end-up having your party fighting opponent that are almost always prepared and they are almost never prepared. They hear the plate armor fighter coming meter away and the party has no way of knowing what is front of them. The next party was made of a Barbarian, a rogue, fighter, sorcerer and cleric (we had one new player). quickly the barbarian took ranger level. There was someone mentioning hiring a scout, their opponent with little intelligence will quickly figure out that they always hire scout before going in and will make sure that the party hire the right scout before they attack their lair. Never better served than by yourself. [/QUOTE]
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Why did Invisibility get the shaft?
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