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Why did Invisibility get the shaft?
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<blockquote data-quote="VirgilCaine" data-source="post: 1403318" data-attributes="member: 17083"><p>Wizards who "sub" for other classes won't be able to act as a wizard as well as they might could otherwise. Invisibility does not negate sound or smell, Knock is not flawless, and if you use slots or scrolls for anti-lying or SM boost spells (both without conveniently applicable versions) you pay a price in something else--time, combat capability, something. And these </p><p></p><p>Even a high level wizard with lower-level spell slots "to burn" will suffer a disadvantage in combat if he uses his lower-level slots to prepare spells that negate lying or open doors or such. </p><p></p><p></p><p></p><p>The rogue will get lots of use out of his ranks in Move Silently. While the Ftr/Pal/Bbn/armored Clr blunders along loudly, and the Wiz/Sor/Drd tries amatuerishly to emulate the Rogue's whisper-soft movement, the Rogue will show a clear advantage.</p><p></p><p>The ideal class of a single character sent in to scout invisibly also is a Rogue (or Bard, Monk, Ranger, etc.). With Listen and Spot skills he can gather more information than a Wizard, and his Move Silently ranks make it a realistic possbility that he will be able to sneak past guards while relying on something other than luck. </p><p></p><p>Silence, you say? Wouldn't a 20' wide noiseless area be somewhat conspicuous to an alert sentry in proximity to the Invisible person?</p><p></p><p>Invisibility is not so difficult to defeat. It neither negates sound, nor smell. It does not prevent the disturbance of the surface being trod upon by the subject--mud, dust, dirt on the floor or in the air etc. would easily show an invisible spy.</p><p></p><p>See the Dungeon Masters Guide (1E, pp. 59-60). The section of The Hobbit describing Bilbo's experience in the elven forest city is more accessible and just as descriptive.</p><p></p><p>I disagree with the duration changes in 3.5. Some changes may be good, but lowering the durations on Invisibility and the Buff spells was not one of them.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 1403318, member: 17083"] Wizards who "sub" for other classes won't be able to act as a wizard as well as they might could otherwise. Invisibility does not negate sound or smell, Knock is not flawless, and if you use slots or scrolls for anti-lying or SM boost spells (both without conveniently applicable versions) you pay a price in something else--time, combat capability, something. And these Even a high level wizard with lower-level spell slots "to burn" will suffer a disadvantage in combat if he uses his lower-level slots to prepare spells that negate lying or open doors or such. The rogue will get lots of use out of his ranks in Move Silently. While the Ftr/Pal/Bbn/armored Clr blunders along loudly, and the Wiz/Sor/Drd tries amatuerishly to emulate the Rogue's whisper-soft movement, the Rogue will show a clear advantage. The ideal class of a single character sent in to scout invisibly also is a Rogue (or Bard, Monk, Ranger, etc.). With Listen and Spot skills he can gather more information than a Wizard, and his Move Silently ranks make it a realistic possbility that he will be able to sneak past guards while relying on something other than luck. Silence, you say? Wouldn't a 20' wide noiseless area be somewhat conspicuous to an alert sentry in proximity to the Invisible person? Invisibility is not so difficult to defeat. It neither negates sound, nor smell. It does not prevent the disturbance of the surface being trod upon by the subject--mud, dust, dirt on the floor or in the air etc. would easily show an invisible spy. See the Dungeon Masters Guide (1E, pp. 59-60). The section of The Hobbit describing Bilbo's experience in the elven forest city is more accessible and just as descriptive. I disagree with the duration changes in 3.5. Some changes may be good, but lowering the durations on Invisibility and the Buff spells was not one of them. [/QUOTE]
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Why did Invisibility get the shaft?
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