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Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
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<blockquote data-quote="Sunseeker" data-source="post: 7749973"><p>To get back to roleplaying, the Star Wars movies are pretty formulaic. They may have, to some degree, created the formula, but you can see it in a variety of "epic" movies.</p><p></p><p>They center around a "chosen one". Anakin, Luke, Rey, Jin, Han. Someone who is the "center" of whatever events happen to be taking place. Drawn to this "chosen one" are a motley crew of characters who fill a selection of secondary roles, depending on which secondary role the "chosen one" also happens to fill. You can see this in The Matrix as well as you can see it in Star Wars, you can even see it in Star Trek (the bridge crew+friends). Usually there's a "rogue"(Han), a "warrior"(Worf), a "healer"(sometimes also a motherly-type)(Padme) and a "leader"(Morpheus). In a way, these roles are very similar to the expected result of role-playing many of the base classes in D&D (and other RPGs). But that's not unreasonable since these stories and the classes we play both drawn from the same classical stories. </p><p></p><p>In part, it is easier to write people as "characters" half-people who are less a robust human and more an assortment of specific expressions associated with a certain type of role. It makes for good storytelling for being able to tell when someone is acting "in character" or "normally" or when something strange is going on. The fighter who suddenly wants to heal, the healer who suddenly wants to backstab the party. It allows the reader to see what elements have been introduced in the story that may have triggered this change, the magic ring, the strange liquid, and so forth.</p><p></p><p>It's weird to say that the movies resemble what we're doing at the table, because I generally think it's the other way around. Not so much that we're imitating the movies, but we're all (movies and tables) imitating the same source material. Telling an epic story.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7749973"] To get back to roleplaying, the Star Wars movies are pretty formulaic. They may have, to some degree, created the formula, but you can see it in a variety of "epic" movies. They center around a "chosen one". Anakin, Luke, Rey, Jin, Han. Someone who is the "center" of whatever events happen to be taking place. Drawn to this "chosen one" are a motley crew of characters who fill a selection of secondary roles, depending on which secondary role the "chosen one" also happens to fill. You can see this in The Matrix as well as you can see it in Star Wars, you can even see it in Star Trek (the bridge crew+friends). Usually there's a "rogue"(Han), a "warrior"(Worf), a "healer"(sometimes also a motherly-type)(Padme) and a "leader"(Morpheus). In a way, these roles are very similar to the expected result of role-playing many of the base classes in D&D (and other RPGs). But that's not unreasonable since these stories and the classes we play both drawn from the same classical stories. In part, it is easier to write people as "characters" half-people who are less a robust human and more an assortment of specific expressions associated with a certain type of role. It makes for good storytelling for being able to tell when someone is acting "in character" or "normally" or when something strange is going on. The fighter who suddenly wants to heal, the healer who suddenly wants to backstab the party. It allows the reader to see what elements have been introduced in the story that may have triggered this change, the magic ring, the strange liquid, and so forth. It's weird to say that the movies resemble what we're doing at the table, because I generally think it's the other way around. Not so much that we're imitating the movies, but we're all (movies and tables) imitating the same source material. Telling an epic story. [/QUOTE]
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