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Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
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<blockquote data-quote="Celebrim" data-source="post: 7750050" data-attributes="member: 4937"><p>Only if you consider the point of making a Solo movie telling people basically all the stuff that was already fleshed out about Solo's backstory. I haven't seen it, but my impression of it is that they made the mistake of making Solo the way they'd make an intro story to new superhero, and it was all pretty much exposition about facts about Solo's life that had been already established by prior films. That is to say, if you are going to start a Captain America franchise, you need to start by introducing the audience to Captain America and explaining the character. But you don't need to do that in a prequel. We've pretty much already been given enough to go on. So the only reason to do a prequel is if you want to tell a story that really hasn't been much hinted at in the core material, like for example, 'Han Solo at Star's End' or something like that.</p><p></p><p>That is, if you are making a movie for the purpose of story telling. There are reasons for making a movie that have nothing to do with telling a good story, and Disney is quite obviously more concerned about other reasons (like for example, financial ones) than it is getting a script and saying, "Wow this is a great story. This script just demands that we make a movie whether we want to or not, because this story needs to be told."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7750050, member: 4937"] Only if you consider the point of making a Solo movie telling people basically all the stuff that was already fleshed out about Solo's backstory. I haven't seen it, but my impression of it is that they made the mistake of making Solo the way they'd make an intro story to new superhero, and it was all pretty much exposition about facts about Solo's life that had been already established by prior films. That is to say, if you are going to start a Captain America franchise, you need to start by introducing the audience to Captain America and explaining the character. But you don't need to do that in a prequel. We've pretty much already been given enough to go on. So the only reason to do a prequel is if you want to tell a story that really hasn't been much hinted at in the core material, like for example, 'Han Solo at Star's End' or something like that. That is, if you are making a movie for the purpose of story telling. There are reasons for making a movie that have nothing to do with telling a good story, and Disney is quite obviously more concerned about other reasons (like for example, financial ones) than it is getting a script and saying, "Wow this is a great story. This script just demands that we make a movie whether we want to or not, because this story needs to be told." [/QUOTE]
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