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Why Did The Cleric Have Spells?
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<blockquote data-quote="Remathilis" data-source="post: 4460400" data-attributes="member: 7635"><p>Wargame roots.</p><p></p><p>Fighting-man: Infantry</p><p>Magic-user: Artillery</p><p>Cleric: Medical</p><p></p><p>As stated, they were originally "religious knights" who learned to emulate various religious miracles (fun fact: until AD&D 1e, clerics got their first spell at 2nd level. They had no spells at first.) The first miracle they got was Turn Undead (vaguely based on the idea of a cross repelling a vampire) and then they got spells used to represent the miracles.</p><p></p><p>Supposedly, the ideas was a cleric waded into melee like a fighter, but used his spells after a battle to heal and aid (vs. a m-u, who was expected to use his spells in combat). The balancing factor for a cleric gaining spells was the limit to blunt weapons (most of which capped a 1d6, vs 1d8 or 1d10 for most swords) and the fact they had little or no combat-ready spells (excluding cause/inflict X wounds). </p><p></p><p>Ironically, While being one of the original classes, its perhaps the most-often removed class for exactly why you say. Much like thieves, many believe clerics exist solely because of a fake/useless divide in the magic system in D&D (and later emulated in everything from Final Fantasy to Magic: The Gathering) and the game would suffer none for their ultimate removal/combining with the other spellcaster class. (Much like how thieves could be removed by simply allowing everyone chances at thief-like maneuvers and spells).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4460400, member: 7635"] Wargame roots. Fighting-man: Infantry Magic-user: Artillery Cleric: Medical As stated, they were originally "religious knights" who learned to emulate various religious miracles (fun fact: until AD&D 1e, clerics got their first spell at 2nd level. They had no spells at first.) The first miracle they got was Turn Undead (vaguely based on the idea of a cross repelling a vampire) and then they got spells used to represent the miracles. Supposedly, the ideas was a cleric waded into melee like a fighter, but used his spells after a battle to heal and aid (vs. a m-u, who was expected to use his spells in combat). The balancing factor for a cleric gaining spells was the limit to blunt weapons (most of which capped a 1d6, vs 1d8 or 1d10 for most swords) and the fact they had little or no combat-ready spells (excluding cause/inflict X wounds). Ironically, While being one of the original classes, its perhaps the most-often removed class for exactly why you say. Much like thieves, many believe clerics exist solely because of a fake/useless divide in the magic system in D&D (and later emulated in everything from Final Fantasy to Magic: The Gathering) and the game would suffer none for their ultimate removal/combining with the other spellcaster class. (Much like how thieves could be removed by simply allowing everyone chances at thief-like maneuvers and spells). [/QUOTE]
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Why Did The Cleric Have Spells?
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