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Why Did The Game Wimp Out On Monks?
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<blockquote data-quote="Celtavian" data-source="post: 5702471" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>If they gave monks full BAB, they would have to revamp them. Why would they get full BAB and so much other stuff like all good saves, improved evasion, and still have all the supernatural powers they have?</p><p></p><p>I'd be fine with revamping monks personally. I'd prefer they be more of an alternate fighter classes focusing on unarmed fighting than this strange supernatural power class they have become in D&D. They don't really need the SR or immunity to disease and poison or the ability to heal themselves.</p><p></p><p>What people want to do with monks is fight like a martial artist in hand to hand to combat. That's the aspect of the monk Paizo should focus on. </p><p></p><p>Move them away from the MAD model and make them more of a dex/str fighter type. Maybe they can have an archetype for the monk mystic focusing on wisdom, but it shouldn't have been the focus of the class.</p><p>Maybe they'll get to it at some point.</p><p></p><p>And some of you want the monk to be the main fighter and judge it by that. I've played with a ton of monks, seemingly more than the people I see posting in threads like this. They are great secondary fighters. I've seen many a monk shine when they aren't trying to be the main fighter in the group. A lot of the abilities they get are very applicable in combat.</p><p></p><p>Near as I can tell the game designers realize that when players complain about the monk, they're complaining because they want the monk to be something it is not: on par with the fighter for damage. Whereas the game designers, unlike power gamers like <strong>Stream of the Sky</strong>, are focused more on the total ability of the class rather than on how much damage the class does. </p><p></p><p>Monks can do a lot of things other classes cannot and have some of the best defensive abilitiies in the game. Seen them in action for years and I know they are effective. The majority of "monks are weak" crowd are made up of a bunch of people that don't know the role of the monk or how to build them very well without power gamer options like <em>Vow of Poverty</em>. I'm glad the game designers are ignoring the crowd that want to turn monks not into a viable class, but a class that surpasses the fighter and gives up nothing.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5702471, member: 5834"] [b]re[/b] If they gave monks full BAB, they would have to revamp them. Why would they get full BAB and so much other stuff like all good saves, improved evasion, and still have all the supernatural powers they have? I'd be fine with revamping monks personally. I'd prefer they be more of an alternate fighter classes focusing on unarmed fighting than this strange supernatural power class they have become in D&D. They don't really need the SR or immunity to disease and poison or the ability to heal themselves. What people want to do with monks is fight like a martial artist in hand to hand to combat. That's the aspect of the monk Paizo should focus on. Move them away from the MAD model and make them more of a dex/str fighter type. Maybe they can have an archetype for the monk mystic focusing on wisdom, but it shouldn't have been the focus of the class. Maybe they'll get to it at some point. And some of you want the monk to be the main fighter and judge it by that. I've played with a ton of monks, seemingly more than the people I see posting in threads like this. They are great secondary fighters. I've seen many a monk shine when they aren't trying to be the main fighter in the group. A lot of the abilities they get are very applicable in combat. Near as I can tell the game designers realize that when players complain about the monk, they're complaining because they want the monk to be something it is not: on par with the fighter for damage. Whereas the game designers, unlike power gamers like [B]Stream of the Sky[/B], are focused more on the total ability of the class rather than on how much damage the class does. Monks can do a lot of things other classes cannot and have some of the best defensive abilitiies in the game. Seen them in action for years and I know they are effective. The majority of "monks are weak" crowd are made up of a bunch of people that don't know the role of the monk or how to build them very well without power gamer options like [i]Vow of Poverty[/i]. I'm glad the game designers are ignoring the crowd that want to turn monks not into a viable class, but a class that surpasses the fighter and gives up nothing. [/QUOTE]
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Why Did The Game Wimp Out On Monks?
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