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*Pathfinder & Starfinder
Why Did The Game Wimp Out On Monks?
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<blockquote data-quote="Walking Dad" data-source="post: 5702524" data-attributes="member: 59043"><p>Currently thea get flurry that keeps them from using their movement powers and attacking effectively in the same round. Their powers lack a theme or a bandwagon for a lack of an item that enhances unarmed strikes (ki strike+) (NOT the overpriced amulet that improves natural attacks and keeps them from getting an Amulet of natural armor)</p><p></p><p></p><p>Agreed. If they got supernatural powers, make them useful for something and not an unconnected collection of weird abilities.</p><p></p><p></p><p>Not all, but this is the aspect that needs the most improvement.</p><p></p><p></p><p>Yes. But we still need an replacement for AC increase.</p><p></p><p></p><p>They should be able to have a primary role in the group. 'Great 5th member' is kind of an insult.</p><p></p><p></p><p>I wouldn't call StreamOfTheSky a power gamer. Epically as be both seem to agree that he is right.</p><p></p><p></p><p>Sorry, here you loose me. What things? And the saves are not much better than the ones of a paladin, who has most often a better AC and more HP.</p><p></p><p></p><p>Monks are weak, because there is not enough support for the unarmed archetype, they have MAD, cannot move and attack properly in the same round, and their supernatuarl abilities are not helping much (SR, minor self-healing). They are secondary fighters, as you said above. And this is considered weak.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5702524, member: 59043"] Currently thea get flurry that keeps them from using their movement powers and attacking effectively in the same round. Their powers lack a theme or a bandwagon for a lack of an item that enhances unarmed strikes (ki strike+) (NOT the overpriced amulet that improves natural attacks and keeps them from getting an Amulet of natural armor) Agreed. If they got supernatural powers, make them useful for something and not an unconnected collection of weird abilities. Not all, but this is the aspect that needs the most improvement. Yes. But we still need an replacement for AC increase. They should be able to have a primary role in the group. 'Great 5th member' is kind of an insult. I wouldn't call StreamOfTheSky a power gamer. Epically as be both seem to agree that he is right. Sorry, here you loose me. What things? And the saves are not much better than the ones of a paladin, who has most often a better AC and more HP. Monks are weak, because there is not enough support for the unarmed archetype, they have MAD, cannot move and attack properly in the same round, and their supernatuarl abilities are not helping much (SR, minor self-healing). They are secondary fighters, as you said above. And this is considered weak. [/QUOTE]
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Why Did The Game Wimp Out On Monks?
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